WizKids Previews the True Face of Evil: The Red Skull!
For today’s Marvel HeroClix: Avengers Movie preview we take a look at Johann Schmidt, the man who would become Captain America’s greatest enemy, the Red Skull!
As the leader of HYDRA, Johann Schmidt begins play with a special power in his damage slot, My Own Private Army. This special power appears on Johann Schmidt’s first two clicks and allows adjacent friendly characters with the HYDRA team ability to also use the S.H.I.E.L.D. team ability. This means Johann Schmidt’s allies can lower the defenses of opposing characters by -1 with the HYDRA team ability and raise range values by +1 with the S.H.I.E.L.D. team ability! The S.H.I.E.L.D. team ability also allows characters who are given a power action to modify an adjacent friendly character’s damage value by +1 when making ranged combat attacks.
Johann Schmidt’s first two clicks also include Energy Explosion and Mastermind. On Johann Schmidt’s third click, an Alter Ego special power appears in his movement slot and allows him to transform into the Red Skull! A single click of Shape Change in the middle of Johann Schmidt’s dial represents the scientist becoming the true face of evil!
Johann Schmidt has a range of five, the HYDRA team ability, and can be found in the HYDRA team pack. At only 40 points and with a variety of useful keywords, he makes a great addition to almost any force!
The Red Skull begins play with a trait, Build Me a Doomsday Weapon, which allows him to modify his combat values by +2 and use the Flight ability once he’s collected at least seven Research counters! To get these counters, once per turn Red Skull can give a power action to a friendly character with the Scientist keyword and a point value of 25 points or more.
If Red Skull is brought into play through Johann Schmidt’s Alter Ego special power, his dial starts on click five. If played at full strength, he starts with the ability to move then attack via Running Shot! Defensively, Red Skull starts with three clicks of Toughness to represent his exposure to a prototype of Abraham Erskine’s super soldier serum. As the leader of HYDRA, Red Skull also starts with two clicks of Leadership.
Once Red Skull is off his top click, he switches from a ranged attacker to a hand-to-hand combatant when Running Shot is replaced with Charge. On his second Charge click, he also gains Exploit Weakness to make sure the damage he deals sticks! Running Shot makes a return on click four and is paired with Penetrating/Psychic Blast for an effective combo! Defensively, Red Skull switches from Toughness to Willpower.
When Red Skull is at his orange Alter Ego starting line, he retains Penetrating/Psychic Blast but defensively he allows others to take hits for him via Mastermind! Willpower makes another appearance on Red Skull’s second-to-last click before he ends with Mastermind. Finally, Red Skull regains Exploit Weakness on his last two clicks.
Red Skull clocks in at 85 points, has a range of six, and possesses the HYDRA team ability. Red Skull’s keywords (HYDRA, Past, Ruler, Scientist) make him versatile enough to add to any force.
Thanks for reading! Join us on Friday for our next Marvel HeroClix: Galactic Guardians preview as we visit with a member of the Guardians of the Galaxy who hails from the farthest reaches of our solar system! Don’t forget to come back on Monday when our Marvel HeroClix: Galactic Guardians Annihilators Fast Forces pack previews continue with one of the few beings to wield Mjolnir!