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13th AgePelgrane Press is offering all thirty six of their 13th Age related products for sale this weekend through our friends at DriveThruRPG. The well received (and highly regarded) fantasy RPG has gained plenty of steam since its release and now’s the time to get on board, if you haven’t before, while saving some dough.

From Pelgrane:

This weekend only the entire line of 13th Age PDFs from Pelgrane Press is 13% Off! Sale Ends Monday so don’t miss out!

This sale includes 13 True Ways, The Book of Loot, Eyes of the Stone Thief, and more!

13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming:

  • Icon relationships and One Unique Things offer exciting storytelling possibilities
  • Backgrounds provide a simple, flexible skill system drawn from characters’ personal histories
  • Escalation dice enable fun, fast-moving d20 combat.
  • Owlbears will rip PC’s limbs off to feed their young.

In the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while powerful individuals known as Icons pursue goals that may preserve the empire from chaos, or send it over the edge.

Players decide which Icons their characters ally with, and which ones they oppose. These relationships, along with a personal history and a unique trait chosen during character creation, help define an adventurer’s place in the world of 13th Age and lay the groundwork for epic stories that emerge through play.

There are also fun new rules for hitting orcs and making them go splat.

“Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. …13th Age makes the play group’s campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games.” – Jonathan Tweet, co-designer

Designed for experienced GMs and any type of player, 13th Age offers a fresh take on a familiar tabletop experience. Pelgrane Press gave Rob and Jonathan total freedom to create the game they most wanted to play. They brought the best parts of the great d20-rolling fantasy tradition together with innovative new rules, resulting in a game that EN World readers named “2013’s Most Anticipated RPG”.

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