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Classic RPGs at DriveThruRPG
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Oh, the weather outside is… well… it isn’t so bad in Arizona. Maybe it’s a bit more frightful in Chicago and the rest of the country but that doesn’t stop Jeff and Elliott from tackling a sleighload of reviews.

This episode the boys take on High and Tight from Victory Point Games, Castle Panic from Fireside Games, Thunderstone: Heart of Doom from AEG, The Adventurers: The Pyramid of Horus from Fantasy Flight Games, and High Noon Saloon from Slugfest Games.

Download the show to take it on the go right here.

And don’t forget, The Gaming Gang is available on iTunes.

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3 Comments

  1. As a Springfield resident, I love the Illinois Prison Govenors game. Earn graft points while avoiding a prison sentence – bonus points if successfully getting away with a horrible toupee!

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    • I’d like the one who has the most spectacular falling down to win the game. Maybe by doing things like appearing on a reality show or something.

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  2. Thanks again, Jeff, for a well done, in-depth and fair review of High & Tight. I appreciate you taking the time to really play the game and understand its underlying concepts. A few points about some of your observations. The number of teams included in the game was purely a production / price point decision. We would have loved to add more teams, but it just wasn’t possible. More teams will be forthcoming. Regarding the DH rule, I am also a National League fan and generally abhor the DH rule. However, I felt that the way I designed the system, the character and strategy of having a pitcher bat could not be adequately reflected. The subtle strategies of the sac bunt, walking the 8th hitter to get to the pitcher or deciding whether to let the pitcher bat or take him out of the game are elements that I didn’t think could be well simulated using the card system I had. Maybe in the future I can come up with a way to do it justice, we’ll see. And finally, the criticism of the Home Ballpark effects is not really the case. There are no unfair or arbitrary advantages given to the home team. There are two stadiums – the Lava Dome and Rustler’s Park – that give the edge to the home team but that’s only due to home team familiarity of the conditions. One gives a disadvantage to visting outfielders because they have trouble playing the angles on the walls (“Nook and Crannies”) and the other fatigues visiting pitchers faster (due to the “Hot and Humid” weather, which the home pitchers are acclimated to). So I just wanted to make those few points. Thanks again for a wonderful website, a great review and good gaming! Hermann

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