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A new Print on Demand Expansion for Mansions of Madness is now available. The Yellow Sign can be ordered at a cost of $14.95

Julian Glen, a talented up-and-coming playwright, has penned a work that he claims will be his masterpiece. There’s only one problem…it’s turning its audience into mindless fanatics! As some of the few audience members to retain your sanity, you and the other investigators must now work together to find Glen and uncover his true plot.

Fantasy Flight Games is please to announce The Yellow Sign, a Print on Demand story expansion for Mansions of Madness! Based on a design by a collaboration of fans at FFG’s Arkham Nights 2011, The Yellow Sign thrusts players into a house filled with deranged actors. Can you survive until your next curtain call?

The concept for The Yellow Sign was established at Arkham Nights 2011, when Gregory Malbraaten and Cristina Seely won an opportunity to collaborate with developer Brady Sadler on a design. To offer insights into this process, Brady Sadler agreed to share a few words:

Developing The Yellow Sign was a unique experience. It’s not every day that developers like myself get to sit down with fans and collaborate on a project like this. Some designers might bite their nails at such a proposition, but fortunately I was teamed up with two very creative and enthusiastic attendees of Fantasy Flight’s annual Arkham Nights. Gregory Malbraaten and Cristina Seely were a joy to work with, and they both heavily influenced the story that became The Yellow Sign.

The first step in the design process was to decide what kind of situation we wanted to throw the investigators into, and what sort of devious plans the keeper would strive to carry out. Being a huge fan of Hastur, Gregory immediately hatched an idea for the setting: a local playhouse full of mind-controlled cultists driven insane by a maddening play. However, Cristina countered with the idea of a traveling playwright taking up residence in Arkham, devoted to unleash his own version of the legendary “King in Yellow” play. 

Ultimately, we combined both these ideas, having the investigators waking up in a chaotic playhouse, where the audience had been driven to violence by witnessing the terror on stage. The story picks up back at the playwright’s house, where the investigators must unravel the mystery of such a powerful theatrical performance. However, rehearsals are well underway at the playwright’s house, and the investigators will have to assume the role of deranged characters from the play if they hope to survive until the final act…

You can get more information at the Fantasy Flight Games Website

Elliott Miller

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