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A War of Whispers Kickstarter Easily Funds in First Day

A new edition of A War of Whispers and an expansion are up for crowdfunding

A War of Whispers (Starling Games)A Kickstarter for a new edition of the fantasy strategy game A War of Whispers, as well as an expansion Dark Alliance, launched for Starling Games yesterday. The game places players in the roles of shadowy organizations as each aims to be the power behind the throne as opposed to the ruler him or herself. A War of Whispers is for two to four players, ages 14+, and plays in 30-60 minutes. The project is nearly 300% funded and you can reserve a copy of just the Dark Alliance expansion for a $7.00 pledge, the standard second edition of the game and expansion for a $39.00 pledge, or grab the collectors edition and expansion for a $75.00 pledge. The project runs through June 4th with expected delivery in December of this year.

From Starling Games:

A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties.

You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases:

Deploy agents phase: In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor.

Empire turns phase: Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase.

Cleanup phase: Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards.

Swap phase: In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game.

Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.

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Jeff McAleer

Founder, editor-in-chief, and host of The Daily Dope and other TGG media. Jeff tackles any and all topics but his main gaming focus is war and strategy, RPGs, and miniatures. He's also a fan of independent and small press comics. Plus, Jeff is certainly never at a loss for an opinion...

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