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Aeon's End: Legacy (Action Phase Games/Indie Boards & Cards)The newest title in the Aeon’s End series has racked up an impressive near 500% funding in it’s very first days on Kickstarter. Aeon’s End: Legacy is the third title in the series, from Action Phase Games and Indie Boards & Cards, and this stand alone deck builder promises on going action and adventure for your heroes over an entire campaign. The game is for one to four players, ages 14+, and plays in around 45-90 minutes. You can currently reserve a copy of the core game and unlocked stretch goals at the $65.00 pledge level through March 16th, with an expected delivery this October.

From Indie Boards & Cards:

In 2016, Action Phase Games released the critically acclaimed, cooperative deck-building game, Aeon’s End. Last year Indie Boards and Cards & Action Phase Games released the exciting standalone/expansion Aeon’s End: War Eternal. This year we are excited to grow the universe with Aeon’s End Legacy, a standalone game that also expands all previous Aeon’s End content.

Aeon’s End: Legacy is a full “campaign”, where you’ll build your character over multiple “chapters,” fighting increasingly powerful nemeses to defend Gravehold, the last bastion of humanity. At the end of each game, you will choose new upgrades for your character and more powerful player cards to add to the market. At the end of the campaign, you’ll have unique characters, new nemeses, new player cards, and new basic nemesis cards that you can play with indefinitely and/or play with all the other Aeon’s End content released. If you would like to play the campaign again, we also offer a Reset Pack as an add-on.

Aeon’s End: Legacy is a cooperative deckbuilding game for 1-4 players that plays in 60 minutes per chapter (game). Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and the help of familiar characters.
Aeon’s End: Legacy uses the same critically acclaimed deck-building system made in Aeon’s End. This core features a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack and deck management rules that require careful planning.

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