Gaming NewsTabletop GamingThe War Room

COWBOYS II: Cowboys and Indians Edition Passes 400% Kickstarter Funding for Worthington Publishing

The Old West gets wild in this follow up to Worthington's classic COWBOYS

COWBOYS II: Cowboys and Indians Edition (Worthington Publishing)Worthington Publishing has a new Kickstarter running and this follow up to one of their classic titles is already funded. COWBOYS II: Cowboys and Indians Edition takes players back to the Old West as they play out gunfights as well as bank robberies, cattle rustling, bounty hunting, and more in a mashup of fact and fiction scenarios. The game is for one to ten players, ages 10+, and plays in around 30-90 minutes. The project is past 400% funding and you can reserve a copy at the $69.00 pledge level through March 23rd. Expected delivery is this October.

From Worthington:

In 2007 we published COWBOYS. It was a very popular title and sold out. Now we are Kickstarting COWBOYS II – Cowboys and Indians Edition, in all its 6 shooter glory. Cowboys II is a NEW game based on our original Cowboys game. All new boards, scenarios/episodes, more Cowboys AND Indians!  Also new are custom, moveable terrain and cowboy setting elements that allow a complete SANDBOX environment for players to create the old west the way they like it.

COWBOYS II is a game about the old west. Some fact, some fiction, it pits opposing sides against each other, bringing to life the daring and dastardly deeds of heroes and villains when the way of the gun ruled the day. The main characters are cowboys. These were the lawmen, gunfighters, gamblers, and ne’er do wells who knew how to handle themselves during a gunfight. Also the town folk will show up to rescue the day or add a much needed gun to the fight. Watch out, you never know when the Indians are going to show up. 

Some gunfighters are better than others and this is shown through modifiers for skill. Beware, being the top shot COWBOYS II: Cowboys and Indians Edition Gunfighter (Worthington Publishing)often means you are the first target. Who do you bring to the dance? Pistols, rifle, or shotgun? All are deadly. Each has limitations. And, what would a cowboy be without his trusty horse which allows him to get outta town twice as fast as boot leather and some cards and a bit of luck? A well played hand can leave you walking from the table with a smile, and your opponent in a bad fix. Gunfights in COWBOYS II use cards to show luck (good and bad), daring, bravery (or lack of it), and skills. So take your drink, steady your hand, and prepare to slap leather and draw…

COWBOYS II has larger reconfigured 11 x 11 mounted boards, new game boards, SOLITAIRE rules, a wagonload of new episodes, new player mats,  new characters, a role playing elements (play one character through any number of scenarios).

Players take control of between 1 to 10 characters in each episode, moving them across the boards trying to complete the objectives for the episodes. Sometimes it’s breaking out of jail, sometimes it’s finishing off all the other characters, robbing banks, some cattle rustling, gunfights, fistfights, escaping, bounty hunting, or handling a bunch of attacking Indians.  It varies by episode.

With a wagonload of episodes, plus easy design it yourself episodes possible, the action is never ending.

Tags
Show More

Jeff McAleer

Founder, editor-in-chief, and host of The Daily Dope and other TGG media. Jeff tackles any and all topics but his main gaming focus is war and strategy, RPGs, and miniatures. He's also a fan of independent and small press comics. Plus, Jeff is certainly never at a loss for an opinion...

Related Articles

Leave a Reply

Your email address will not be published.

Back to top button
Close