Gaming NewsRPGsTabletop Gaming

Delta Green: The Labyrinth is Now Available in PDF

A new sourcebook has arrived for the hit modern Mythos horror game

Delta Green: The Labyrinth (Arc Dream Publishing)Arc Dream Publishing have released the latest supplement for Delta Green in PDF at DriveThruRPG. Delta Green: The Labyrinth reveals more organizations sure to help or hinder the DG agents while also providing a three stage story arc for each group. The 184 page PDF is available right now for $19.99.

From Arc Dream:

Mystery Attracts Mystery

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.

Delta Green: The Labyrinth takes Delta Green agents beyond the beltway and deep into the fissures of America in the new millennium. From the loathsome servitors of the 1% to the hardscrabble faithful of the Rust Belt, from the abusive warrens of the Internet to the lonely chambers of every human heart, from the toxic legacy of the Cold War to the doomed idealists trapped in a world they cannot save, American life has entered a labyrinth of twisty passages all alike. And while there are many ways in, there is no way out.

Written by Delta Green co-creator John Scott Tynes, this all-new collection of organizations presents ready-made sources of allies, enemies, mysteries, and surprises for your Delta Green campaign: Center for the Missing Child…The Dream Syndicate…Agent Renko…The Witness Alliance…New Life Fertility…The Lonely…The Sowers…and The Prana Sodality.

Each group has its own story arc, progressing through three stages as it encounters Delta Green agents and the evils they fight. Some groups corrode, wither, and die. Others gain hideous strength and uncover profound new horrors. Each has connections to other groups, ensuring that players find fresh hells at every turn. But all are destined to change. The journey each one takes holds up a mirror to the agents themselves.

Because things fall apart. The center cannot hold. And once you enter the Labyrinth, you will never escape.

Tags
Show More

Jeff McAleer

Founder, editor-in-chief, and host of The Daily Dope and other TGG media. Jeff tackles any and all topics but his main gaming focus is war and strategy, RPGs, and miniatures. He's also a fan of independent and small press comics. Plus, Jeff is certainly never at a loss for an opinion...

Related Articles

Leave a Reply

Your email address will not be published.

Back to top button
Close