From Onyx Path Publishing:
Angels are everywhere. They are under the everyday world, behind it, beyond it. They are sent by the God-Machine to enact its will through time and space, delivering messages, building infrastructure, protecting some people, killing others. And you were one of those angels…
But not anymore.
***
In Demon: The Descent, you play one of the fallen agents of the God-Machine, a former angel who defected to the human race. Now you are Unchained, and search for a place that you can be free, all the while avoiding the notice of the still-loyal agents. You cannot go back to the shining, sterile Heaven.
All you can do is reign in Hell.
Demon: The Descent was created by Rose Bailey and co-developed with Matthew McFarland, and is inspired by classic spy thrillers and gnostic mysticism. It ties back into the mythology of the God-Machine first hinted at in the World of Darkness core book and expanded in the recent and popular God-Machine Chronicle. Demon: The Descent requires the World of Darkness core rulebook to play, but does not require the God Machine Chronicle.
Demon: The Descent is the ninth game in the new World of Darkness, and the first new game to be written with the God-Machine Chronicle’s rules revision. It includes new information on the God-Machine and its activities, complete rules for playing and running Demon chronicles, a detailed setting in the city of Seattle, and a complete adventure written in the Storytelling Adventure System, entitled How an Angel Dies.
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