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Spelljammer at Dungeon Masters Guild

Discworld Coming to a Square Box

Coming this year from Treefrog Games is Ankh-Morpork: A Discworld Board Game.  Based on the stupendously humorous and satirical works of Terry Pratchett.  If you have never run away from danger with Rincewind, or seen a werewolf Night Watchman, or sat down for a sandwich with Death (or his daughter), or even gummed a tomato with Cohen the Barbarian, then you’ve been missing out.  A wonderfully entertaining series which I highly recommend.

Martin Wallace has developed this board game based in the grand city of Ankh-Morpork, a little slice of heaven, if heaven was in a sewer, and dangerous, and well not vey heaven-like.

Here’s the info that Treefrog has released:

The Essen 2011 release will be Ankh-Morpork, the largest city on Discworld, as created by the mind of Sir Terry Pratchett.

Lord Vetinari is dead, either that or he’s on holiday. While the cat is away the mice come out to play – you being one of the mice. You will be given a secret personality which will tell you what you need to do to win the game. If you are one of the three lords then you must control a certain number of areas (the number depending on how many players are in the game). If you are Vetinari (having secretly returned to the city) then you must have minions placed in nine different areas. If you are Chrysophrase the troll then you must accumulate $50 in wealth, which includes the value of buildings on the board. If you are Dragon King of Arms then you want to cause enough trouble to lead the city to welcome back the rightful king. Finally, if you are Sam Vimes then you want to stop any other player winning by the time the deck of cards run out.

Each player has a set of minions to do their dirty work and some building pieces. Game play is simple, you play a card and do what it says on it. Cards represent characters and buildings from the books, with each one being designed carefully to reflect the nature of the original character/building. Thus, if you play CMOT Dibbler then you may make money or lose it, depending on the roll of the die. Detritus would let you sort out trouble in the city, while playing a wizard would lead to the drawing of a random event card. This being Ankh-Morpork there are no good random events, just gradations of bad. There are also many assasins to allow you remove other players’ minions.

Trouble is central to the working of the game. When a minion is added to an area that already has one or more minions in it then a trouble marker is also placed there. Conversely, when a minion is removed from an area any trouble marker there is also removed. Trouble markers allow players to remove minions by the play of cards, they also stop you from building in the area.

Building in an area will give you an additional power, depending on the area you build in. A building in the Shades allows you to place an extra trouble marker each turn. A building in Small Gods will protect you from random events, as long as you have enough money to pay to your god!

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