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Independent TTRPGs at DriveThruRPG

Pelgrane Press will be bringing a second edition of the popular fantasy roleplaying game 13th Age to Kickstarter and you can currently get a preview. The PDF provides a sneak peek of what you can expect and can be downloaded free over at DriveThruRPG.

About 13th Age Second Edition:

A New Edition of the Award-Winning Heroic Fantasy Game!

The coolest and most fun parts of traditional d20-rolling fantasy gaming plus story-focused rules, now with updated class and kin powers, fearsome new abilities for your favorite monsters, and revamped icon connection mechanics!

13th Age brings crunchy but streamlined d20-rolling combat to the table, where every character has their moment in the spotlight and no class gets left behind. For 2E we’ve revised almost every core class spell, power, and talent to give players a wide array of effective options to choose from.

Monster powers trigger unpredictably during 13th Age combat, and that helps the GM have as much fun as the players! 13th Age 2E doubles down on that fun by revising our core monsters with diverse mechanics to challenge the heroes in surprising ways.

For the first edition we were determined to fit everything into a single core book, partly because we’re allergic to the not-uncommon business practice of releasing multiple unnecessary books just because people will buy them. As work on 2E progressed we became convinced we could best serve the game, and the needs of players and GMs, with two reasonably-sized books instead of one huge book.

The 13th Age Second Edition Player’s Handbook will be around 240 pages, maybe more depending on layout. It will include character creation, a chapter on the kin, classes, backgrounds, the combat rules, icon connection rules, and detailed writeups of each of the icons to help players use their connections in fun ways that shape the story. Also there’s an option for using icon connections in combat, but just because it exists doesn’t mean it’s the best option…

The 13th Age Second Edition Gamemaster’s Guide includes 160+ pages of campaign advice, rules for running the game, monsters, setting material for the Dragon Empire, treasure, and a new introductory adventure. 

Jeff McAleer

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