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Galactic and Going Rogue Science Fiction RPGs Print Edition is Up on Kickstarter for Jumpgate Games

Both the Galactic and Going Rogue science fiction RPGs are aiming for a combined hardcover edition and it’s up on Kickstarter for Jumpgate Games. In Galactic, player take on the roles of characters caught up in a great rebellion. In Going Rogue, the player characters are Liberations called to make the ultimate sacrifice. The Kickstarter project is well past the 450% funding mark and you can reserve a copy of the corebook 9with PDF) for a $40.00 pledge or grab just the PDF for a $20.00 pledge through June 30th. Expected delivery is September 2026.

About the book:

There is a beating heart at the center of the galaxy. You are the brave who hear it. As members of The Liberation, you have dedicated your lives to the war against The Mandate, on the dream that one day the stars might shine free of its fascist rule. You are rebels, soldiers, spies, and criminals, or perhaps someone who simply picked up and blaster and said “enough is enough.” Whoever you are, The Liberation has a place for you—and so do we.
In Galactic & Going Rogue, two beloved tabletop roleplaying games of rebellion in space are finally coming to print in a new third edition, with both games now bound together in one fully illustrated, full-color 5.5″x8.5″ hardcover with all new art and layout. Whether you’re the charming heroes of Galactic, inspired by the classic Star Wars trilogies, or the tragic martyrs of the Rogue One and Andor-inspired Going Rogue, these games have everything you need to tell your story of resistance, relationship, and galaxy-spanning adventure.

Best of all? No GM required.

Just gather your party of 2-6 players, and let the Pillars in Riley Rethal’s Galactic shape your story of rebellion. Is The Liberation of your campaign more interested in retaliatory violence and ideological discourse, or imagination of a better world and working together? Does The Space Between—that mystical energy which binds the galaxy together—pull you towards intense bonds and uncontainable emotions, or unity with those who came before? Will any of that be enough to save you when The Mandate opts to put someone in immediate danger, or a player has The Scum & Villainy invite a betrayal? You’ll have to play to find out.

Does your party want to explore the darker, more difficult moments of revolution? Then flip to Jess Levine’s Going Rogue, winner of CRIT Awards 2023 Best GMless Game of the Year. In your galaxy, do Liberation spies in The Intelligence want reduced oversight and leverage over Liberation members, or are they content to bear the heaviest burdens so others don’t have to as they hunt for the heads of Mandate officials? What do they do when The Parliament governing The Liberation desires lengthy deliberation and safety from retribution for the innocent? Decide quickly, because fate is calling. The gravity of The Sacrifice pulls every game of Going Rogue towards one inevitable end. You know from beginning that your characters will give their lives in a selfless act that moves the galaxy closer to freedom, but why would your band of cynics, loners, and misfits grow into people who would sacrifice everything in pursuit of a dream? That’s a question only you can answer.

Jeff McAleer

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