About the game:
GRIT Fantasy RPG is a rules-light system that is perfect for one-shots, short campaigns, and convention games. The core rules are simple and easy to manage so that you can spend your time playing without the need for constant rules-checking. GRIT can be learned in a matter of minutes and is great for players of any level of experience; kids will love playing it too! If you’re looking for a solid, streamlined tabletop roleplaying game GRIT Fantasy RPG is for you!
Core Rules
- A single D12 is used as the primary die.
- There are Static and Opposed rolls. A Static roll must exceed one of four target numbers. An Opposed roll must exceed the roll of the adversary.
- Characters have five stats called Aspects. Each time the primary die is rolled an Aspect value is added to it.
- Each player has three Focus Dice that are used to boost rolls. Focus Dice are discarded from the game after use.
- Combat follows a fluid turn order where the players and GM decide together who should act as each round progresses.
- Each combatant gets to take one action or reaction per round.
- Damage is calculated by determining the difference between a roll and a target number (Static) or the opponents roll (Opposed).
- Armor and shields simply reduce incoming damage.
- There are three distances in the game: melee, short, and long.
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