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Classic Dungeons & Dragons at Dungeon Masters Guild
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IDW Games Tammany HallAs previously mentioned, IDW Games is planning on making a splash in the industry with approximately twelve titles to release in the next year. One game which I’ll be happy to see get more exposure is Tammany Hall. The Doug Eckhart design was one of the first reviews here at TGG – back in 2010 – and is still a favorite of mine. No word yet on the official release date, or pricing, but I do understand the components will be receiving an upgrade.

From IDW:

Tammany Hall is a game of backstabbing, corruption, temporary alliances and taking power at all costs. If you want to rule New York, you are going to need to play the cities growing immigrant populations against one another. Help the immigrant groups who owe you political favors, call in those favors to slander your rivals and win election.

Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization’s influence spanned from its founding in the 1790’s to its collapse in the 1960’s this game is set in lower Manhattan roughly between 1850 and 1870; the era of Boss Tweed.

Game Play

In Tammany Hall, players help immigrants settle in New York, collect political favors from those immigrant groups, and send ward bosses into Manhattan to secure votes and slander political opponents. An election is held at the end of every fourth year, and the player who uses his power base best will be elected mayor. The Mayor’s grip on the city is tenuous at best. After every election, the Mayor must pay off his political rivals by placing them in offices that they can wield to try and take control of the city. Every player is your friend, every player is your enemy!

Imagine stepping into a bygone era where corruption and greed reign and your closest friends are your fiercest rivals. It’s the underhanded dealing and freewheeling nature of the game that truly sets it apart from any you’ve ever played before. Heavy player interaction, simple rules, and deep strategy married with mechanics that fit the theme to a tee will have you and your friends coming back for more graft than you can shake a gilded walking cane at.

Boss Tweed said the way to have power is to take it. So take power, Rule New York.

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