Close

Login

Close

Register

Close

Lost Password

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
Deep Magic is Available at DriveThruRPG
Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors

Edge of Darkness (AEG)The highly anticipated Edge of Darkness is moving ever closer to release for AEG and time is running out if you’d like to reserve a copy of the core game, and its expansion, at Kickstarter pricing. The game will place players in the roles of competing guilds within a city under attack by monstrous enemies. Juggle your machinations for power and defense of the city in order to emerge as ruler of all. The core game is for two to four players, ages 14+, and plays in around two hours. You can order the Guildmaster edition of Edge of Darkness for $100.00, and the additional Sands of Dunestar expansion for $40.00, through May 10th. AEG is still hoping to have the finished game available in August.

From AEG:

Edge of Darkness is the third Card Crafting Game from Alderac Entertainment Group designed by John D. Clair. Edge of Darkness combines Card Crafting, Worker Placement, shared deck-building, and a whole new Threat Challenge system in a medium-weight euro-style boardgame of 60 to 120 minutes for 2 to 4 players.

Players are the heads of powerful guilds in the City. Each Guild vies with the others to become the leaders of the City in a desperate struggle against great evil. But the Guilds Edge of Darkness Muse (AEG)must also work together because the dangers facing the city can harm them all.

The Guilds exert their control in the city by sending agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of the City. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to the City’s infrastructure.

To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles, by accumulating wealth, and by undertaking actions beneficial to the City such as defending it from external and internal threats.

    Leave a Reply

    Your email address will not be published.

    Thanks for submitting your comment!