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Mythic World of Oldskull – Oldskull Warriors is Available at DriveThruRPG

A new Oldskull release has arrived from Wonderland Imprints

Mythic World of Oldskull - Oldskull Warriors (Wonderland Imprints)Wonderland Imprints, and author Kent David Kelly, have released a new Oldskull supplement for OSR roleplaying. Mythic World of Oldskull – Oldskull Warriors includes loads of expanded rules and systems to incorporate into just about any pre-1990 edition of the worlds oldest fantasy RPG. You can score the 141 page PDF at DriveThruRPG for $4.99.

About the supplement:

Wonderland Imprints is proud to present the first volume in the Mythic World of Oldskull series, providing the advanced modular rules developed for author Kent David Kelly’s epic campaign adventure game. These volumes are designed to integrate perfectly with one another if you collect them all, or to stand alone if you prefer to pick and choose aspects from the Oldskull campaign that you’re personally intrigued by. If you’re looking for universal and directly compatible old school materials to bridge the original game editions created by Arneson and Gygax (1974-1985), Holmes (1977), Moldvay and Cook (1981), Mentzer (1983-1986), and other luminaries of TSR (1974-1989) into a single refined system, you’ve come to the right place.

This detailed volume features the fully refined and corrected classes of the warrior archetype: the doughty Fighter (with clarified rules for weapon specialization), the revised Oldskull Barbarian, the intrepid Hunter, and the deadly Ranger of Queen’s Cambria. All classes have been fully integrated with world mythology, folklore, weird fiction, and detailed campaign notes from the author’s campaign that will bring your warrior characters alive in the World of Oldskull. All of the classes and rules have been reimagined and updated throughout with extensive sagely advice along with out-of-print magazine and newszine errata, supplemented by notes and musings derived from E. Gary Gygax in accordance with his vision for his never-attained Advanced Second Edition.

Twenty of the new elements and systems you will find herein include: extensive themes and evocative level titles for all classes, social standing guidelines by level, freehold guidelines for fighter lords, fighter command ranks, fighter morale and loyalty effects on soldiers, corrected and more intuitive weapon specialization, jumping rules, non-thief climbing rules, rebalanced barbarian role-playing guidelines, 11 iconic Oldskull barbarian tribes (the Amazons, Cimmerians, Stygians, etc.), full barbarian skills based on Gygax’s hunter notes, snare setting rules, wound binding rules, full hunter skills, beast mastery rules, spirit hounds for high-level hunters, free-from-problematic-IP background lore for the ranger class, fully corrected and justified ranger spell casting rules for druidic and magical powers, corrected tracking rules (following from the Unearthed paradigm), and rebalanced and fairer thematic disadvantages for the ranger class.

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Jeff McAleer

Founder, editor-in-chief, and host of The Daily Dope and other TGG media. Jeff tackles any and all topics but his main gaming focus is war and strategy, RPGs, and miniatures. He's also a fan of independent and small press comics. Plus, Jeff is certainly never at a loss for an opinion...

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