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Roll for Adventure – How to Play and Review on The Daily Dope #350

I celebrate the 350th episode of The Daily Dope (as well as the 600th review posted here on The Gaming Gang) by sharing a how to play and reviewing Roll for Adventure from KOSMOS.

09:40 What’s on The Daily Dope next week
11:56 The two August contests
18:12 Sharing how to play and reviewing Roll for Adventure
58:02 Final thoughts and review score
 
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TGG REVIEW
8.5 TGG SCORE
0 VISITORS' SCORE (0 votes)
Summary
While the theming really is pretty weak, and the artwork rather bland and generic, Roll for Adventure is still plenty of fun. The game is easy to jump into and perfect as a gateway game for players of all ages. I especially like the fact that KOSMOS has included a lot of variety with the characters, monsters, regions, and more in order to bring loads of replayablity to the table.
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TGG SCORE - 8.5

8.5

While the theming is pretty weak and the artwork rather bland, Roll for Adventure is still plenty of fun. The game is easy to jump into and perfect as a gateway game for players of all ages. I especially like the fact that KOSMOS has included a lot of variety with the characters, monsters, regions, and more in order to bring loads of replayablity to the table.

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Jeff McAleer

Founder, editor-in-chief, and host of The Daily Dope and other TGG media. Jeff tackles any and all topics but his main gaming focus is war and strategy, RPGs, and miniatures. He's also a fan of independent and small press comics. Plus, Jeff is certainly never at a loss for an opinion...

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