Close

Login

Close

Register

Close

Lost Password

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
Deep Magic is Available at DriveThruRPG
Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors

Eclipse Phase Second Edition (Post Human Studios)Fans of horror and science fiction roleplaying games will be pleased to know the second edition of the Eclipse Phase RPG has arrived from Posthuman Studios. This new edition promises streamlined and simplified mechanics as well as best organization to make tracking down information easier. The 432 page PDF is available right nor at DriveThruRPG for $19.99.

From Posthuman Studios:

Eclipse Phase Second Edition is the post-apocalyptic game of transhuman horror. Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external. Along the way, they may find themselves hunting for prized technology in a gutted habitat falling from orbit, risking the hellish landscapes of a ruined earth, or following the trail of a terrorist through militarized stations and isolationist habitats. Players may even find themselves stepping through a Pandora Gate, a wormhole to distant stars and the alien secrets beyond.

What’s New in EP2?

We focused on improving and simplifying the existing Eclipse Phase system, not re-inventing the wheel. Changes include:

  • Faster Character Creation — A package-buy character creation system lets people build characters quickly without missing essentials. 
  • Streamlined Resleeving — An aptitude-linked pool system means that skills don’t need to be recalculated when a character resleeves (switches bodies). 
  • Updated Gameplay — We’ve reduced the number of skills and made them easier to acquire. Gear costs are replaced with a system that works the same whether you are buying gear, acquiring it with rep favors, or nano-fabbing. Combat, hacking, and other systems are also updated. 
  • Four Sample Teams — Pre-fabbed teams — two firewall teams, a gatecrashing ops team, and a criminal ops team — can be dropped right into a game and serve as examples of balanced parties. 
  • Redesigned Book — A spread-based organization keeps material close-at-hand with less page-flipping.

The first edition of Eclipse Phase won numerous awards (2010 Origins Award for Best RPG, 2010 ENnie Gold for Best Writing, and 2010 ENnie Silvers for Best Cover Art and Product of the Year) and was critically acclaimed for the innovation and depth of its setting. The Eclipse Phase line is recognized for its creativity, world-building, amazing artwork, and high production standards.

Most first-edition source material is compatible with EP2: Sourcebooks such as Sunward, Rimward, Gatecrashing, Panopticon, Firewall, Zone Stalkers, Argonauts, and The Stars our Destination are 95% compatible. Some of the morphs, gear, and other rules provided in their Game Information sections will be outdated, but are easily convertible.

    Leave a Reply

    Your email address will not be published.

    Thanks for submitting your comment!