Tonight I share a bit of a how to play and review the futuristic SpaceCorp 2025-2300AD from GMT Games. Plus, as a wargame Wednesday bonus, I unbox and take a first look at the Old School Tactical expansion Ghost Front from Flying Pig Games.
05:55 A little bit of a how to play overview and review of SpaceCorp 2025-2300AD
1:05:13 Final thoughts and review score
1:18:20 Bonus unboxing and first look at Ghost Front for Old School Tactical
As someone who's very intrigued by the possibilities of humanity colonizing the stars, I find SpaceCorp mighty interesting. The game is relatively easy to learn, although you have to keep an eye peeled for unique rules, as the core mechanics run through all three eras. I enjoyed this one quite a bit as a multiplayer game and the solitaire play is very solid as well. Some might find the late Starfarer part of the game a bit too abstracted and too few cards to really make the most of those decades of the game setting.
Founder/Editor-in-chief of The Gaming Gang website and host of The Gaming Gang Dispatch and other TGG media, Jeff tackles any and all sorts of games but has a special fondness for strategy, conflict sims, and roleplaying games. Plus, he's certainly never at a loss for an opinion...
As someone who's very intrigued by the possibilities of humanity colonizing the stars, I find SpaceCorp mighty interesting. The game is relatively easy to learn, although you have to keep an eye peeled for unique rules, as the core mechanics run through all three eras. I enjoyed this one quite a bit as a multiplayer game and the solitaire play is very solid as well. Some might find the late Starfarer part of the game a bit too abstracted and too few cards to really make the most of those decades of the game setting.