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SpaceCorp 2025-2300AD – Reviewed on The Daily Dope for March 6th, 2019

Tonight I share a bit of a how to play and review the futuristic SpaceCorp 2025-2300AD from GMT Games. Plus, as a wargame Wednesday bonus, I unbox and take a first look at the Old School Tactical expansion Ghost Front from Flying Pig Games.

05:55 A little bit of a how to play overview and review of SpaceCorp 2025-2300AD
1:05:13 Final thoughts and review score
1:18:20 Bonus unboxing and first look at Ghost Front for Old School Tactical

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TGG REVIEW
8.8 TGG SCORE
0 VISITORS' SCORE (0 votes)
Summary
As someone who's very intrigued by the possibilities of humanity colonizing the stars, I find SpaceCorp mighty interesting. The game is relatively easy to learn, although you have to keep an eye peeled for unique rules, as the core mechanics run through all three eras. I enjoyed this one quite a bit as a multiplayer game and the solitaire play is very solid as well. Some might find the late Starfarer part of the game a bit too abstracted and too few cards to really make the most of those decades of the game setting.
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TGG SCORE - 8.8

8.8

As someone who's very intrigued by the possibilities of humanity colonizing the stars, I find SpaceCorp mighty interesting. The game is relatively easy to learn, although you have to keep an eye peeled for unique rules, as the core mechanics run through all three eras. I enjoyed this one quite a bit as a multiplayer game and the solitaire play is very solid as well. Some might find the late Starfarer part of the game a bit too abstracted and too few cards to really make the most of those decades of the game setting.

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Jeff McAleer

Founder, editor-in-chief, and host of The Daily Dope and other TGG media. Jeff tackles any and all topics but his main gaming focus is war and strategy, RPGs, and miniatures. He's also a fan of independent and small press comics. Plus, Jeff is certainly never at a loss for an opinion...

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