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Deep Magic is Available at DriveThruRPG
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Chaosium has two new releases available with Call of Cthulhu receiving an adventure supplement, set in 1920s New York City, with Tales of the Sleepless City while Magic World makes its initial bow as a fantasy setting utilizing the Basic Roleplaying System. Tales of the Sleepless City runs 160 pages and the physical book is $29.95 as Magic World clocks in at 272 pages and is currently available as a PDF download for $21.42.

From Chaosium:

Tales of the Sleepless CityTales of the Sleepless City

A Collection of 1920s Call of Cthulhu Scenarios Set in New York City

Only in New York can you battle an Outer God and later, if you live to tell about it, have a drink in the “speakeasy belt.” If you can investigate here, you can investigate anywhere!

The minds behind such classic Call of Cthulhu game titles as New Tales of the Miskatonic Valley and More Adventures in Arkham Country are proud to present Tales of the Sleepless City. This is a collection of 1920’s era Call of Cthulhu scenarios that could only be set in New York. The Big Apple is practically a character in each of these pieces: investigate a strange explosion on the subway, disappearances in Hell’s Kitchen, a murder in Harlem, and much more.

Tales of the Sleepless City is chock full of great talent! The scenario contents of this book are:

  • “To Awaken What Never Sleeps” — Dan Harms
  • “The Terror from the Museum” — Brian Sammons
  • “The Fishers of Men” — C. Michael Hurst
  • “The Tenement” — Oscar Rios
  • “A Night at the Opera” — Mikael Hedberg
  • “Értóng hé Kūqì de Mǔqīn (The Child and the Weeping Mother)” — Tom Lynch & Scott David Aniolowski

 

Magic WorldMagic World

Fantasy Roleplaying in Worlds of Epic Adventure

Curumir wiped blood from a gash over his eye as he peered through the fog and gloom of the pine woods. Storm clouds were gathering, casting a deathly darkness over the boughs surrounding him. The sweet smell of sap filled his head. If he weren’t fleeing for his life, the place would almost seem pleasant.

He’d been hounded for days, and his pursuers were gaining ground. A vast cracking noise split the darkness, and a huge inhuman monstrosity, slimy grey skin mottled with black scales, charged out of the dim wood. A great snarl erupted from the beast’s tusked maw as a group of ragged-clothed bandits rushed up behind it.

“Give up the staff, wizard” growled the leader, inching forward, gripping a poisoned blade in one gnarled fist.

Curumir muttered an oath, and stepped forward. Eldritch flames instantly leapt up the length of his blade, casting a greenish glow across his attackers.

“There will be blood spilled tonight, Ranalf” Curumir spat at the bandit king. “But it will not be mine.”

With a cry, Curumir rushed forward…

***

Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace… a MAGIC WORLD!

MAGIC WORLD is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of MAGIC WORLD are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. MAGIC WORLD contains:

  • Full rules for creating characters in a world of magic and fantasy.
  • A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training!
  • Detailed, yet streamlined skills and combat rules.
  • Complete rules for nautical adventures.
  • A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more!
  • Gamemaster advice, and resources.
  • A gallery of enchanted items which might be found in your characters adventures.
  • A complete sample campaign setting, “the Southlands”, to jump start your adventures.
  • And more!

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