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Independent TTRPGs at DriveThruRPG

Van Ryder Games has released the story-telling game The Revenant Society: The Endless Loop Beneath the City in PDF. In the game, players take on the roles of restless, deceased Revenants aiming to solve their own murders. You can order the deluxe boxed set for an MSRP of $79.95 (shipping July 1st) or grab the PDF right now at DriveThruRPG for $24.99.

About the game:

The Revenant Society is an RPG where you must solve the mystery of your own demise before the next time loop starts or be doomed to repeat it. The afterlife is only the beginning…

Designed by Banana Chan and Sen Foong-Lim, The Revenant Society can be played with two to four players acting as the Revenants and a Fateweaver (GM) leading the story. Each session will take 2-4 hours to play. This game uses the Powered by the Apocalypse system.

In each game, Revenants are trapped in a time loop of the same night (typically midnight to dawn). The game takes place over four of those time loops. They use their Moves to travel around the city, trying to remain unnoticed as they decompose, investigating as they go. Once there is a fixed event, it cannot change. This is a challenge for the GM a.k.a. the Fate Weaver. If the Revenants get to dawn, they reset to the moment of the first “wake up” with their memories of the previous nights intact, but not any acquired items or allies. You use the Loop Board to track your information and which time loop you are in. If you loop too many times, you are trapped, doomed to repeat the same loop forever.

The Fate Weaver will write out notes of the Events that happen during the game on the Loop Board. That way, all players will be able to see what has happened so far. The Loop Board also keeps track of the Watchers, what Loop number the players are on and what questions they will need to answer. They will also facilitate keeping track of all the relationships and NPCs using the Map of Intrigue. You can draw lines on the Map of Intrigue between NPCs and make notes so all players are aware of what is happening.

On rare occasions, a doorway to Limbo opens up and if a curious living being were to step through that door, they would dissolve into shadow, turning into a Watcher. They may go through the doorways between the living world and Limbo but cannot interact directly with either the living or the dead. Seeing a Revenant trapped in the Time Loop fills them with the greatest pleasure, because that’s the only thing that’s worse than being a Watcher. Watchers take on the form of a tracker on the Loop Board. When players succeed at using their Moves, rolling a 10+, place more Watchers on the events, with a maximum of four. While the living do not see Watchers, they are inclined to look at you more carefully, and as you have been decomposing for 10 days by now, that is most undesirable.

Jeff McAleer

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