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The Robot Handbook has Arrived for the Traveller RPG

Take a deep dive into Traveller robotics

Traveller Robot Handbook (Mongoose Publishing)Mongoose Publishing has released the Robot Handbook for the science fiction roleplaying game Traveller. The book is chock full of options for designing your own robots as well as a catalogue chock full of bot ready to insert into your adventures. The 264 page Robot Handbook can be preordered for $59.99 or grab the PDF right now at DriveThruRPG for $30.00.

About the book:

Robots have been a staple of science fiction for a hundred years, fulfilling every role from near mindless worker, to faithful sidekick, to comic relief, to sinister villain trying to take over the world. They range from remote-controlled drones to super intelligent beings who have far exceeded the limits of their biological creators. Robots may be stationary objects equipped with a single arm or nothing more than a radio to control other machines. They may move across the ground, sea or sky, equipped with limbs, tools and weapons of all kinds.

The Robot Handbook is designed to be both quick and easy to use, and configurable to customise all aspects of a robot’s functions, capabilities and skills; a standard robot can be built in just a few minutes. It also includes rules for making nanorobots and microrobots, androids, clones, biological robots and brains for both vehicles and spacecraft. And what is a cybernetic limb but a robot part? The Robot Handbook covers everything from a cybernetic arm to a whole mechanical body with a live brain inside.

The Robot Handbook comes complete with an immense catalogue filled with robots built using these rules, acting as a springboard for your own designs and allowing you to begin using robots right away to be tools, companions or opponents for your Travellers to encounter.

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Jeff McAleer

Founder/Editor-in-chief of The Gaming Gang website and host of The Gaming Gang Dispatch and other TGG media, Jeff tackles any and all sorts of games but has a special fondness for strategy, conflict sims, and roleplaying games. Plus, he's certainly never at a loss for an opinion...

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