If you’re a fan of Atomic Robo, from Red 5 Comics, you’ll be happy to know a new platform action game will be hitting Apple’s iOS platforms this March featuring the lovable robot adventurer. Robo and his team of Action Scientists will look to lay the beatdown on evil doers in a Soviet weapons lab, in this second release by developer Second Fiction. The game promises old school fun with a 21st century look!
Oh and if you’re a fan of comics and haven’t picked up at least one TPB of Atomic Robo, I’m going to have to ask you to hand in your fandom membership card because you are missing a lot of fun!
From the pres release:
Boutique game development and concept studio, Second Fiction, announced today that it plans to release its first action-platformer game Atomic Robo Violent Science in March 2013. Violent Science will be playable on any iOS device (iPod Touch, iPad, iPhone) as a universal iOS app. The studio also plans to release the game on Windows Surface, Android and more shortly thereafter.
Violent Science is based on the episodic Graphic Novel, Atomic Robo. It is an action platformer reminiscent of some retro (NES/SuperNintendo) platformers with a fast paced running style (being-chased style even) such as Temple Run or the more classic Pitfall. Robo and his team of Action Scientists have detected an anomoly in an abandoned Soviet Weapons Depot. It appears that one of Robo’s greatest and most annoying recursive foes, Baron von Helsingard (or Helsie, as Robo chooses to quip) is looking for something of great power. It’s important that Atomic Robo finds it first. As with his comic adventures, this self-realized robot scientist will use smarts over robot-might as he tries to leave Helsie in the dust and put him on a well-executed path to destruction. This is.. Violent Science.
”Some of my fondest memories were shaped by sitting with friends trying to smash each others scores. Violent Science was created specifically for the Atomic Robo fan but also current gamers who are looking for a challenging mobile title.” says Joseph Krzemienski who is Second Fiction’s Creative Director. One artistic aspect of the game, Krzemienski adds, is that many elements and animated frames are hand-drawn.
Violent Science is wrapped in a immersive comic-style interface that allows the player to upgrade Robo and Action Scientist team abilities. These include a well-placed “Science Rifle” shot and electro-magnetism to collect in-game currency and power orbs. Robo can also upgrade his own weapon, running-speed and resilience. Users can create a customized experience with in-game options and utilize AppMobi’s “Play Mobi” to challenge friends and view where they stand in the world on the Violent Science leaderboard. While there are 5 worlds and 15 levels of mayhem, there are also several unlockable bonus stages and prospective add-on content due to start rolling out only a month or two after release.
Violent Science will feature a “chip-tunes” inspired soundtrack provided by none other than Virtual Boy as well as up and coming electronic artist, Antiskill.
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