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Rail Raiders Infinite Reviewed on The Daily Dope for February 12th, 2018

Jeff takes a look at the miniatures game Rail Raiders Infinite

Title: Rail Raiders Infinite

Publisher: Soda Pop Miniatures

Designer: David Freeman

Artists: Elmer Damaso, Daniel Dussault, Heath Foley, Ein Lee, and Ben Misenar

Year: 2017

Genre: Light worker placement and set collecting game

Players: Two to five players

Ages: 10+

Playtime: Around 15 minutes per player

MSRP: $34.99

Today, I review the light, SF train robbing game Rail Raiders Infinite from Soda Pop Miniatures and Ninja Division. Plus the latest news from Stronghold Games, Cryptozoic Games, Brotherwise Games, CMoN, The Design Mechanic, and more.

01:13 Show open
06:06 News of the day
31:10 Rail Raiders Infinite Reviewed

TGG REVIEW
4.5 TGG SCORE
0 VISITORS' SCORE (0 votes)
Summary
While I really dig the Chibi style miniatures, and the overall component quality, the design itself is really a mess. One gets the impression that actually designing an entertaining game was an afterthought in the great scheme. The constant dice rolling to create poker hands is monotonous, characters are unbalanced and lack personality, game options are few, players step all over each others toes, and plenty of boredom and frustrations quickly ensue. Outside of the minis themselves there's really nothing to recommend a purchase of Rail Raiders Infinite.
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Jeff McAleer

Founder/Editor-in-chief of The Gaming Gang website and host of The Gaming Gang Dispatch and other TGG media, Jeff tackles any and all sorts of games but has a special fondness for strategy, conflict sims, and roleplaying games. Plus, he's certainly never at a loss for an opinion...

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