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Sharpen Your Pencil for Starship Design 101: 2300AD – Aerospace Engineers’ Handbook Reviewed

Ronald reviews the Aerospace Engineers' Handbook for the 2300AD RPG

2300AD: Aerospace Engineers Handbook (Mongoose Publishing)Title: 2300AD – Aerospace Engineers’ Handbook

Publisher: Mongoose Publishing

Authors: Colin Dunn

Illustrations: Quentin Soubrouillard, Colin Dunn, Andoni Fernandez, Alexey Rubakin, Mark Graham, Mike Doscher, Katrina Hepburn

Year: 2021

Genre: Science fiction roleplaying game supplement

Pages: 194 pages

MSRP: $49.99 for the hardcover (arriving in July 2022) or $29.99 for the PDF at DriveThruRPG

This book focuses on the ships and space stations of 2300AD. The highlight of this supplement is the ship design, but it contains enough other rules and information to be valuable for most groups. The layout and look is similar to previous 2300AD books. The art is sufficient with some pieces being superior to others. However, the art does not conjure pictures of giant space battles or desperation, but rather images for a technical readout.

2300AD: Aerospace Engineers Handbook Interior #1 (Mongoose Publishing)The rules for designing a ship are complex and confusing. Shipbuilding is a twenty-two step process starting with hull size and then going through each system until it is finalized. I strongly suggest groups use a spreadsheet for design. Each step may require multiple iterations to optimize the process, as changes can impact several decisions and steps later in the process. There are contradictory values for things like maximum armor depending on armor or when the heavy trait comes into play for an airframe. Many details are buried in the text and require players to use both the charts and text for each step.

Not every calculation is linear, which will require a group to iterate to optimize the power and size of things like a stutterwarp drive. Weapons, life support and screens are referenced after these steps in the advanced design options even though they are typically in a ship. Fortunately, the book provides two example craft so it can give some clarification. However, the example craft do not always follow tech levels within the design, which can cause a few issues.

There are some advanced options for design such as rules for slower propulsion systems like solar sails, ion drives, and plasma drives for generation style ships. Later in the book are rules for the much smaller vehicle 2300AD: Aerospace Engineers Handbook Interior #2 (Mongoose Publishing)weapon mounts.

The rules for space stations are similar, but at a much larger scale. Space stations will vary from modular like the International Space Station, ring stations to those made out of a hollowed out asteroid exceeding 5 billion tons.

The book contains several examples of drones and ships ranging from dropships and interface craft to missile carriers. Every ship has detailed maps of the interior. The appendices include rules for designing drones and alien ships for the Sung, Pentapods and Kaefers. The ship designs for each race are given unique options with many being exclusive to their respective race.

Some sections and rules could have been better organized as there are various small sections of one or two pages that are spread out in the book. These contain details about different cultures such as the belters and libertines, new rules for advanced spacecraft combat, and asteroid operations. The book expands the lore of the world by including military forces of various nations. Finally, a new career, Spaceborne, is added to the book which replaces the Drifter career from the corebook.

0 VISITORS' SCORE (0 votes)
This is a near must have for those seeking to create their own spaceships in 2300AD. Those who find ship design too complex should still find value in the supplement with its stock ships and focus on adventures centered in space.
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