Artists: Cat Bock, Marc Rodrigue, and Matthew Wallhead
Number of Players: One or two players
Ages: 14+
Playtime: 45 to 60 minutes
Year: 2020
Genre: Card driven historical wargame
MSRP: $66.00
I share a bit of a how to play, as well as my review of, the new card driven wargame The Shores of Tripoli from Fort Circle Games. The game pits the fledgling United States Navy against the corsairs of the Barbary Coast. Is this historically themed, card driven, two player game deserving of a place in your collection? Or should you let this game sail on past? You’ll find out!
Note: I forgot to mention how the land combat works. Doh! Essentially, it’s the same as the naval battles, where a six is a hit and an army cube is removed. Naval forces can bombard land units with that same six or a d6 roll.
2:37 Taking a look at the game as well as a bit of a how to play of The Shores of Tripoli
23:00 Final thoughts and review score
TGG Review
9.5TGG SCORE
0VISITORS' SCORE(0 votes)
Summary
The Shores of Tripoli is a great, lightweight card driven wargame featuring a little tackled area of early American history. Multiple plays unlock an understanding of the excellent underlying decisions to be made during the game. The only minor critique I have is that I think the MSRP is a little high but other than that I've loved The Shores of Tripoli. I'm really looking forward to what Fort Circle has on the horizon.
Founder/Editor-in-chief of The Gaming Gang website and host of The Gaming Gang Dispatch and other TGG media, Jeff tackles any and all sorts of games but has a special fondness for strategy, conflict sims, and roleplaying games. Plus, he's certainly never at a loss for an opinion...