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The Shores of Tripoli | Review and How to Play

Jeff reviews the new card driven historical game from Fort Circle Games

The Shores of Tripoli (Fort Circle Games)Game: The Shores of Tripoli

Publisher: Fort Circle Games

Designer: Kevin Bertram

Artists: Cat Bock, Marc Rodrigue, and Matthew Wallhead

Number of Players: One or two players

Ages: 14+

Playtime: 45 to 60 minutes

Year: 2020

Genre: Card driven historical wargame

MSRP: $66.00

I share a bit of a how to play, as well as my review of, the new card driven wargame The Shores of Tripoli from Fort Circle Games. The game pits the fledgling United States Navy against the corsairs of the Barbary Coast. Is this historically themed, card driven, two player game deserving of a place in your collection? Or should you let this game sail on past? You’ll find out!

Note: I forgot to mention how the land combat works. Doh! Essentially, it’s the same as the naval battles, where a six is a hit and an army cube is removed. Naval forces can bombard land units with that same six or a d6 roll.

2:37 Taking a look at the game as well as a bit of a how to play of The Shores of Tripoli
23:00 Final thoughts and review score

TGG Review
9.5 TGG SCORE
0 VISITORS' SCORE (0 votes)
Summary
The Shores of Tripoli is a great, lightweight card driven wargame featuring a little tackled area of early American history. Multiple plays unlock an understanding of the excellent underlying decisions to be made during the game. The only minor critique I have is that I think the MSRP is a little high but other than that I've loved The Shores of Tripoli. I'm really looking forward to what Fort Circle has on the horizon.
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Jeff McAleer

Founder, editor-in-chief, and host of The Daily Dope and other TGG media. Jeff tackles any and all topics but his main gaming focus is war and strategy, RPGs, and miniatures. He's also a fan of independent and small press comics. Plus, Jeff is certainly never at a loss for an opinion...

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