The James Bond series has been going for decades now, taken from book form straight to the big screen. Portrayed by seven different actors, Bond has appeared in many movies adapted from the late Ian Flemming’s novels of the same name. The first movie, Dr No, was released in 1962, and with the release of No Time To Die having only just passed, the director of the movie had some interesting things to say about how he was inspired by his love of video games during the creation of the film. So sit back, grab some popcorn and enjoy a tour around the mind of Cary Joji Fukunaga.
The Spy Who Loved Sound
Fukunaga talks at length about the differences between how things sound and how they should sound when on the big screen. He uses the example of a machine gun from the game Call of Duty, and how the metallic clank has made it into his own movies. “I know that guns sound different in real life, but when you’re doing a movie you’re trying to influence your senses to make it appear like real life.” He explains how some things in the real world don’t sound the same as our expectations as to how they should sound, and that this doesn’t translate into an immersive experience but rather pulls you out of the feeling. Sound design is important as it is something that the brain shouldn’t think about during the movie, rather should simply understand. When something doesn’t sound quite right it stands out and interrupts the continued enjoyment of the film.
The Man With The GoldenEye 007
It seems that director Cary Joji Fukunaga is a huge fan of video games and is keen to bring the world of cinema and video games together to bounce off of each other and develop alongside each other. For those who want to watch No Time To Die, it is out now and ready to watch.
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