From GW:
Mass battles between scores of units and thundering war machines are great, but there’s always been an undeniable appeal to skirmishes – those moment-to-moment struggles where victory rests on the efforts of a mere handful of troops and their individual heroics – when every warrior is a distinct character with their own story. Over the years, Warhammer fans have enjoyed a range of skirmish games, from past iterations of Kill Team to the recent Shadow War: Armageddon.
The new Kill Team takes the stuff we know you love – deep squad customisation, narrative progression and development, low model counts – and marries it to cutting-edge rules design, bringing in the team behind Warhammer Underworlds: Shadespire to ensure the ruleset is as tight and balanced as possible.
The result is a high-octane skirmish battler where you’ll command a handful of elite troops in action-packed squad combat.
Your kill team is a squad of elite warriors, hand-picked by you, consisting of about 5-10 individuals. You construct your kill team model by model – a squad of Space Marines could consist of two Reivers, a missile launcher-wielding Tactical Marine Gunner, a Scout with a sniper rifle and a Primaris Sergeant with a power sword, for instance.
Once you’ve assembled your kill team, you can customise them even further with a deep system of specialisms and advancements. These allow you to really distinguish your key troops – creating sharp-shooting Snipers, fearless combat Medics or vox-hacking Comms specialists. Kill teams can be used in one-off missions or in campaigns where they grow in power, leveling up and developing their abilities with bespoke skill trees.
- The Rock of Chickamauga on Kickstarter Enters Its Final 48 Hours on Kickstarter - Nov 5, 2024
- Chivalry & Sorcery Fifth Edition Reviewed - Nov 3, 2024
- Campaign Builder: Castles & Crowns Reviewed - Nov 2, 2024