From Gamewright:
A fierce sandstorm is about to stir up the world of tabletop games with the release of Forbidden Desert, a brand new cooperative family board game by designer Matt Leacock and published by Gamewright. In Forbidden Desert, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. The game is a follow-up to the best-selling Forbidden Island and marks the first time that Gamewright has published a sequel to one of their games.
“When we launched Forbidden Island back in 2010, we had an inkling that we had hit game on our hands, but never to the point that we’d be prompted to publish a sequel,” says Jason Schneider, Gamewright’s director of product development and marketing. “I’m beyond thrilled to see this vision come to fruition.”
One of the key challenges posed to inventor Matt Leacock was to create a game that would contain familiar elements while offering up a completely different in-game experience. “In addition, we wanted it to be simultaneously approachable to new players while upping the ante for those who felt they had mastered Forbidden Island,” says Schneider. All this resulted in a fresh new game based around an innovative set of mechanics, such as an ever-shifting board, individual resource management, and unique method for locating the flying machine parts.
Contents
49 cards
48 sand markers
24 tiles
6 pawns
5 water level markers
4 flying machine parts
1 flying machine model
1 sand storm meter
1 stand storm meter stand
1 sand storm level marker
Rules of play
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