About the book:
Take a brooding, psychedelic trip across a haunted island in an expansive hexcrawl hybrid adventure for Old School Essentials.
Isle of Joy is an adventure like no other—a brooding, psychedelic trip across a haunted island, as well as a fractious exploration of the nature of identity, and a frightening battle to survive in a world gone mad. Imagine if David Lynch directed The Tempest for A24 Films and you might get a feel for the tone of this book: isolated, complex, dream-like, surreal. Isle of Joy is that and much more, as esteemed writer Gord Sellar weaves a complex and touching tale that spans millennia and includes mad gods, living manifestations of human emotion, the remnants of long-lost love, and an island that will do whatever it takes to make you stay on it forever.
Written for Old-School Essentials (or other B/X-style games) and intended for parties of 4th-7th level, this sandbox-style adventure brings elements of hex-crawl and story-based adventuring to the table in a seamless and exciting way. With 50-100 hours of gameable content and a huge collection of fascinating discoveries, Isle of Joy promises to be a fun and enduring addition to your table. But it’s not for the faint of heart—the island is extremely challenging and deadly and some of its greatest mysteries have no easy answers.
Approach it if you dare!
Not only is Isle of Joy a massive and engaging adventure, set upon a magical sundered island with a tragic secret, but the book is also jam-packed with role-playing goodness, including:
- Over a dozen maps and keyed locations!
- Over 45 random tables!
- Over 35 new monsters!
- Ten new magic items!
- A completely new and ingenious type of magic: Spiritcrafting!
- Over 25 original poems!
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