The book releases are also available in PDF from DriveThruRPG.
From Modiphius:
John Carter of Mars Core Rulebook
“My attention was quickly riveted by a large red star close to the distant horizon. As I gazed upon it I felt a spell of overpowering fascination—it was Mars, the god of war, and for me, the fighting man, it had always held the power of irresistible enchantment. As I gazed at it on that far-gone night it seemed to call across the unthinkable void, to lure me to it…”
Edgar Rice Burrough’s John Carter of Mars: Adventures on the Dying World of Barsoom transports you to the Red Planet of Barsoom, an arid, dying land of ancient civilizations and fearsome creatures. Begin your adventures of romance and heroism using a pulp-action inspired variant of the 2d20 System. Take on the role of heroes as you travel, battle, and romance your way across the wondrous and dangerous world of Barsoom. Play as John Carter, Princess Dejah Thoris, the fearsome Thark warrior Tars Tarkas – or create your own heroes from an exciting variety of options.
- An overview of Barsoom and its peoples, perfect to introduce new players to the wondrous world of John Carter of Mars.
- Detailed chapters on Barsoomian technology, creatures and cultures.
- A new talent focused, narrative variation of the 2d20 System including a step-by-step character generation system designed to create heroes from a variety of backgrounds and concepts.
- Create a wide variety of characters such as a Dashing Red Martian Duelist, a Brilliant First Born Scientist, a Savage Beastmaster, a Courageous Airship Officer, even Earthborn characters, so players can follow in the bounding footsteps of John Carter himself!
- A detailed narrator’s section filled with information on how to run genre-and-setting appropriate campaigns, including information about the great and terrible secrets of Barsoom.
- Three eras of play based on the adventures of John Carter himself. Adventure during the Dotar Sojat era, or adventure during the time where Carter became a Prince of Helium and in the years after when he was believed dead, or fight alongside Carter and his allies during the later Jeddak of Jeddaks era.
- An introductory adventure, the Mind Merchants of Mars, to get players and narrators started on their adventures and immersed in the world of Barsoom
Phantoms of Mars Campaign Book
Uncover the nefarious conspiracy of the mysterious organisation known as the Eidolon as you adventure your way across Barsoom to save the people of the dying planet. Phantoms of Mars will take your heroes on a journey full of pulp-action, intrigue and heroism as they race to uncover the Eidolon conspiracy and see just how far it has spread.
• A 128 page, full colour, landscape hardback book with a complete campaign arc for the John Carter of Mars roleplaying game.
• Detailed narrator’s section with information on key characters, plots and advice on how to run and insert the campaign into existing games.
• Also includes the Swords of Mars 2d20 Skirmish rules for use with the John Carter of Mars miniature collection.
Narrator’s Toolkit and Screen
Modiphius Entertainment presents the John Carter of Mars Narrator’s Toolkit. The Toolkit includes the official John Carter of Mars narrator screen. The exterior features amazing rendered artwork from the cover of the core rulebook, while the interior features useful rules, tables and charts for narrators. Also included is a booklet with new advice on running campaigns as well as new rules.
• Full colour, 4-panel narrator screen with artwork on the exterior and reference tables and charts on the interior.
• 36 page, full colour booklet with advice on running and creating campaigns as well as new additional rules for travel and large-scale combat.
- Chivalry & Sorcery Fifth Edition Reviewed - Nov 3, 2024
- Campaign Builder: Castles & Crowns Reviewed - Nov 2, 2024
- The Roleplaying Game of the Planet of the Apes Quickstart | First Look and Page-Through - Nov 1, 2024