About the game:
After a hugely successful one week kickstarter which raised £22,000 in just 7 days, the PDF is now available to everyone.
There’s also the first story scenario – The Meat Spoiler – and the PDF version of the Masks and Amulet Deck.
After the end of the last ice age, when the earth warmed and tides began to rise, the place we now call Doggerland was subject to an unimaginably vast tidal wave, and was lost forever. We know precious little about this place, and as such it makes a marvellous location to set the weird tales of the now-forgotten witches.
Players take the role of witches who respond to the problems of the hunter-gatherer communities of Forgotten Doggerland. Problems which frequently manifest into strange and horrific creatures which much be defeated in ritualised magical warfare.
Maskwitches of Forgotten Doggerland uses The Silver Road rules, by Jon Hodgson, best known for his art on The One Ring Roleplaying Game.
In The Silver Road each character has two things they’re good at and two things they are bad at. In Maskwitches of Forgotten Doggerland, these take the form of the masks the witches wear, and amulets they carry. Witches are able to trade and change their masks, making their characters’ identities extremely fluid.
In addition to the imagined Mesolithic setting, Maskwitches also presents a 1970s setting in the vein of the novels of Susan Cooper and Alan Garner to overlay the core setting, with Doggerland events taking place in flashback, and significant objects and entities connected across the ages.
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