From CEW:
Earth, 2130: Light armored vehicles scout vacant city streets amid the rubble of buildings hiding infantry preparing for ambush. In the distance, sleek grav-tanks hurtle toward the city’s perimeter, dodging harassing fire from attack VTOLs and lumbering walkers awaiting their approach from the city’s edge. Missiles scream overhead. Explosions and gunfire echo between dark skyscrapers long abandoned, suddenly lit from incoming fire. Your men await your command.
Polyversal is a tabletop miniatures game that puts you in command of an army set in a plausible-future Earth.
Polyversal is a universal tabletop miniatures game for two or more players designed by veteran gamer Ken Whitehurst and developed and published by Collins Epic Wargames (known for their award-winning Spearpoint 1943 line of card wargames). The system is intended for use with 6mm scale miniatures, but may be used with larger 10mm or 15mm miniatures if desired. The game uses color-coded polyhedral dice and Combatant Tiles to reflect the combat qualities of your units, their weaponry, attack ability, evasion, effectiveness, and more.
- A single roll of three color-coded polyhedral dice is used to resolve each attack without the need for re-rolls to determine hits, saves, or damage effects. This makes combat resolution fast and intuitive.
- Hexagonal Combatant Tiles that you may create and customize to represent miniatures from any line physically arrange together to provide a visual command structure for each “battlegroup” you form around a central command unit. With all of the vital information you need on each Combatant Tile, your eyes remain focused on the battlespace, not the rulebook.
- A sleek initiative-based orders and activation system keeps players continually involved. You don’t stare and wait as your opponent has fun- Initiative “face-offs” between Battlegroup Commanders determine the next minis that activate.
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