Publisher: Eye Level Entertainment, LLP
Designer: Mark Anticole, Matthew Anticole
Year: 2005
Genre: Deckbuilding animal combat game
Players: Two to four players
Ages: 12+
Playing Time: 30 – 60 Minutes
MSRP: $17.95
Nature of the Beast has been around for a few years, and yet I had never heard of it. I wasn’t expecting much but here I was proved wrong.
NOB is a card game. It currently comes in two different flavors: The City vs. Suburbs box and the Farm vs. Forest box.
The premise is that you are building an animal army which is fighting for total domination of the animal kingdom. You will be recruiting animals from your deck to play into your field, an imaginary 3×3 card layout in front of you. Once you fill your field with animals, you win the game.
What surprised me about this game is the complexity. For a simple card game there is a lot going on, so it isn’t actually simple at all. There are two pre-built decks in each box. Each deck consists of Tricks and Troops. The troops are the animals that you will be recruiting to your army, and the tricks are the many other actions you can perform in the game.
Each Troop card has several stats. Combat is their combat strength, Clout is their ability to recruit other animals, and Cunning is their intelligence. The main stat is their Rank: the higher the rank the better the animal. There are also some secondary stats such as their habitat (City, Suburbs, Farm, and Forest), their size, and their movement type. These stats apply mainly to different trick cards or animal abilities.
Each Troop card also has up to eight small arrows in the corners and cardinal points. These are called vectors and indicate in which directions the animal can move about the field. If there is no arrow, the animal can’t move in that direction. Finally, each animal has a picture, name, special ability, and some flavor text.
The artwork is good, but my favorite is the flavor text. There is some good stuff there. It is east to ignore the text if you are in the middle of a game, but I recommend you read them over. Some are funny, most are amusing. I was scratching my head for a moment when I ran across the H2Orangutans, and then I laughed when I realized they were Sea Monkeys!
The Tricks come in several different flavors. Location cards can be added to a spot on your field to add a bonus or ability to that spot. Ally cards are humans that you can recruit. These are placed next to a row, and provide a special ability to that row. Leader cards are attached to one of your animals, and add rank plus an ability to that animal. Event cards mostly affect battles, and Item cards are attached to animals to give them various bonuses.
Initially, you start the game with three tricks and three troops laid out face down into your Pen. You pen is a row of three cards just below your field, and this is where your animals move out of when they are recruited.
Other actions include moving an animal in your field, drawing a trick card, un-tilt an animal (they do not un-tilt automatically), move an animal back into your deck, and declare a battle.
Battles are fairly simple. You declare which animal is attacking which other animal on your opponent’s field. The defender can play cards to add to their defense, then the attacker can as well. You can enlist allies from animals surrounding the attacker to give yourself a combat bonus, and then you compare the final combat numbers. The attacker wins if their combat total beats the defenders total. The losing animal is trashed.
Regardless of the outcome, the attacker gains one point of fury. There is a card which keeps track of favor and fury by
There are a few actions that are free, like calling a human ally, claiming a location, or playing an item. On top of this each animal has a special ability which are all very different.
Game play rotates to each player in turn and continues until a player wins by filling his field with recruited animals, or only one player remains when the other players lose due to too much fury.
As you can see, there is a lot going on and a lot of options. It actually got a bit confusing trying to keep track of all of the abilities and options with the various trick cards. I’m sure this will become easier over time, as you get greater familiarity with the cards, but it will take a few plays to get a feel for it.
Once this happens, you can try assembling your own deck, using the included deck building rules. You can build up some powerful combos, but you might need a few decks to do it. At least you know what is included in every box of cards you buy; there is no worrying about buying a bunch of Boosters to get the cards you need.
I liked this game. It had a lot more depth than I was anticipating and I’ll just bet a group of Magic players would get a kick out of Nature of the Beast. I enjoy the dark/funny theme with cute animals that can be deadly. Eye Level is currently Kickstarting the next set of decks for the game called Prairie vs. Polar.
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