Gaming Ballistic LLC is drawing their five part campaign for The Fantasy Trip roleplaying game to a close. There aren’t many third party publishers releasing content for the Steve Jackson Games RPG and I have to say these tales look pretty interesting. All of the following five adventures are available in PDF from DriveThruRPG.
About the adventures:
The Crown of Eternity (by Christopher R. Rice and J. Edward Tremlett).
The party is tasked with finding a lost researcher for an exclusive league of magical explorers. The lost eldritch archaeologist was in search of the fabled Crown of Eternity. This is a quest adventure, with the following goals:
- Bring back the explorer . . . dead, alive, maybe a bit of both
- Cross a vast ocean, a treacherous desert, and a poisoned sea, beset from ahead and behind by competing factions and dire threats
- The party must succeed where a rival daredevil failed: find the Crown of Eternity, snatching it from his grasp if necessary
- This is a patronage quest, and introduces the Indhyna League, a mysterious and well-funded group of treasure-seeking mages and scholars. They very much have their own agenda.
The last page of the adventure contains 42 print-them-yourself tokens for monsters and NPCs that appear in the adventure (in black-and-white).
16 page PDF – $4.99
Curse of the Pirate King (by Christopher R. Rice and J. Edward Tremlett).
The expedition seems simple: travel to the former capitol of a vast pirate nation, and find the fabled Blade of Dawn. This “straight-forward” mission is complicated by several factors:
- A long-ago betrayal brought a centuries-long curse upon the realm of the Pirate King and his island fortress.
- The island is far from uninhabited . . . though few walking its lands are properly described as living
- The players must discover how death has found a way to bring strange “life” to the isle of the pirate king
- All the party has to do is go to the lifeless rock, and loot the treasure of a thousand dead buccaneers. What could go wrong? This quest follows the events of Crown of Eternity . . . with that powerful organization now working against the players.
The last page of the adventure contains 42 print-them-yourself tokens for monsters and NPCs that appear in the adventure (in black-and-white).
16 page PDF – $4.99
Roc of Sages (by Christopher R. Rice and J. Edward Tremlett).
The semi-corporeal arcane archaeologist Jok Sevantes is at it again.
This time, he claims to need certain cast-offs from the legendary Viridian Rocs, giant creatures not known for their gentle disposition.
Beset by League assassins, known as Collectors, the party must once again brave a desolate wasteland to recover the objects, and when the scatterbrained Sevantes does the planning…things never work out as intended.
Roc of Sages is designed for 4–6 characters of 34 to 36 points. It is intended to follow the events of Crown of Eternity and Curse of the Pirate King, but contains advice in case you want to start a campaign with this volume.
The last page of the adventure contains 42 print-your own counters for monsters and NPCs that appear in the adventure (in black-and-white).
16 page PDF – $5.99
The Catacombs of Living Death (by Christopher R. Rice and J. Edward Tremlett).
The Red Plague has come to Athan.
Following the events of Roc of Sages, the always acquisitive Jok Sevantes again calls stalwart adventurers to aid him in his efforts to find and recover valuable arcane artifacts.
This time, they must venture forth and travel through a plague-stricken land. Surviving the journey, the heroes must enter the Catacombs of Eulogia and recover the powerful Helm of Baat.
Simple enough…but things are not always as they appear. Nothing that powerful sits unguarded and unwatched: The present owners are certain to object strenuously.
Catacombs of Living Death is for 4–6 characters of 36–38 points. While designed to follow Crown of Eternity, Curse of the Pirate King, and Roc of Sages, it can be played by itself with some adjustment.
20 page PDF – $6.49
The Sunken Library (by Christopher R. Rice and J. Edward Tremlett).
Drowned in Knowledge
Set immediately following Catacombs of Living Death, the heroes flee a plague-ridden landscape while being beset by many foes throughout the journey.
The plans of their seemingly addled patron Jok Sevantes reach their fateful conclusion. His partners must bring all of their previously acquired (looted and pillaged) artifacts to a secret location to effect a final ritual, under the waters of a lake in far-off Nran.
There, searching for a supposedly lost book in the sunken Great Library of Hrel matters become treacherously clear.
The Sunken Library is designed for 4–6 characters of 36–38 points. It is the epic conclusion to a series of five adventures featuring the arcane archaeologist Jok C. Sevantes.
40 page PDF – $9.49
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