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Battlezoo Ancestries: Classic Monsters for 5E and Pathfinder 2E (Roll for Combat)Following a successful Kickstarter, Roll for Combat is now taking preorders for the hardcover editions of Battlezoo Ancestries: Classic Creatures for both 5E and Pathfinder. Take on the roles of a dozen new species, some of which are pretty unusual. The hardcover and PDF combo (along with VTT goodies) can be had in the flavor of your choice for $59.99. The hardcover is expected to arrive this Fall but you’ll score the digital items right now. You can score just the PDF alone for $39.99.

About the book:

With Classic Creatures, you can play the following new ancestries/races:

Demons: Formed of sin, demons are usually doomed to an eternity of evil. But demons who turn their back on their abyssal power source can forge their own destinies. You might call yourself redeemed, or you might find that term demeaning and choose your own path, even if it leads you back to evil.

Doppelgangers: Little sows distrust in a group more than the hint of a doppelganger’s presence, but some doppelgangers defy the expectation of sociopathic shapeshifters. You might seek to understand and forge your own identity, and perhaps even to get the world to recognize it… or you could be just another sociopathic shapeshifter. The choice is yours.

Dungeons Expanded: Play as a dungeon! No, really. Your extradimensional dungeon’s core manifests an avatar who can go adventure, or enter your inner dungeon to learn secrets and unlock new power.

Gremlins: Mischievous tinkerers specialized in traps, tricks, and bad luck, gremlins are usually malicious fey. Those who seek to buck the trend and become adventurers can put their talents to use wreaking havoc on their foes.

Intelligent Weapons: You’re an intelligent weapon, and life is good. Using one of several methods, you’ve managed to get yourself a body, and now you can go on adventures just like you always planned!

Oni: Ancient kami who fail to protect their ward, whether through negligence or simple bad luck, are punished horrifically with a tantalizing eternity of watching with the world out of reach. Those who reject their torment can form new bodies and become oni, typically under the patronage of evil forces who seek to bind the new oni to a life of selfish pleasure. But what if you reject that too and choose your own destiny?

Mimic: Some mimics dream of something more than sitting around in a dungeon pretending to be a chest until someone gets greedy. Pursue your dreams as a mimic adventurer! You can always go back to chest mimicry as a fallback career.

Minotaurs: Bull-headed humanoids with natural cunning and a way of navigating labyrinthine problems, minotaurs defy society’s expectations. Different minotaur heritages allow you to potentially start as a Medium or Large character.

Nymphs: Fey embodiments of the beauty of natural places, nymphs are often tied to a particular natural feature, like a dryad to their tree. For one of a number of reasons, you’ve severed that link and survived, now free to wander the world instead of bound to one place.

Sidhe: Sidhe are the hidden nobility of the fey, typically living in secret settlements deep in the faerie realm and rarely deigning to visit the realm of mortals. You have defied your society’s expectations and ventured out to the mortal world, a strange place where logic works differently than you expect.

Slimes: Slimes are oozes who develop a nucleus capable of adapting new special abilities. For your slime, those abilities included sapience, allowing you to grow and learn, as well as form a vaguely humanoid body when necessary.

Stheno: Stheno are a newly-formed ancestry of snake-haired medusakin, created by a benevolent goddess’s grace. With some members of the first generation of sthenos still alive today, sthenos represent a different roleplaying experience than most ancestries, as they’re still trying to carve out their cultural identity.

Jeff McAleer

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