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Classic Dungeons & Dragons at Dungeon Masters Guild

The Dungeon Coach is in the midst of a hugely successful Kickstarter project to fund the new fantasy roleplaying game DC20. The game promises to bring RPG concepts to the gaming table Dungeons & Dragons and Pathfinder players and GMs wish were present in their current games. The Kickstarter is past $1.5 million in funding and you can reserve a copy of the hardcover (with PDF) for a $60.00 pledge or score just the PDF for a $30.00 pledge through July 1st. Expected delivery on digital items is June 2025 and the physical book October 2025.

About DC20:

Innovating on the best parts of 5e and Pathfinder, DC20 forges a new path forward with reimagined rules for ALL aspects of TTRPGs. The rules are designed to not hold Game Masters back and to no get in the way of Players, so that everyone has more fun as the rules fade into the background.

Dynamic Agency: Players get 4 Action Points in Combat to spend on a variety of actions both on and off their turn. Everyone has resources to spend in unique and custom ways, along with options to combo together with allies! This keeps them engaged and opens up the creativity of what is possible for both Player and GM.

Custom Character Creation: Become the character you always wished you could be with iconic and unique abilities. Choose your own primary Attribute and customize your Ancestry to create a truly one of a kind character.

Exciting Mechanics: DC20 emphasizes and rewards high rolls (especially Nat 20’s) across the entire game, leading to an electric energy at your table!

Empowered Game Masters: Unique Challenge Systems for ALL 3 Pillars of the game (Social, Combat, Exploration) gives GM’s the tools to tell more cinematic, immersive, and EPIC stories together!

The Core Rules is the ONLY resource you need to play DC20 for both Players and Game Masters. Players can create characters from levels 1 through 20, Game Masters can run games smoother than ever, and together you can tell the best stories ever told!

  • General Rules (Running the Game, Rule Systems, Skill Challenges)
  • Game Rules and Dice Systems for ALL 3 Pillars of TTRPGs
  • Combat System (Action Points, New Spell System, Martial Maneuvers)
  • Social System (Disposition, Reputation, Allies & Enemies)
  • Exploration System (Traveling, Resting, Downtime)
  • Character Creation (Ancestry, Background, Class)
  • 13 Classes with a new and fresh take, each with 3 unique and iconic Subclasses (39 total)
Jeff McAleer

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