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Fantasy AGE 2nd Edition Technofantasy is Out in PDF

Green Ronin Publishing has released the latest supplement for the second edition of the Fantasy Age roleplaying game. Technofantasy: Sorcery and Science, After the Fall! contains new ancestries, character options, science-fantasy gear, vehicles and rules regarding them, and more. The 64 page PDF is available at DriveThruRPG for $14.99.

About the supplement:

After the Fall, Strangeness Rises From the Ashes

Before classic fantasy, there was science fantasy: a genre that borrowed freely from mythology and science fiction, creating strange worlds for heroes. After the apocalypses of legend came our fear of technological destruction. Fantasy AGE Technofantasy fuses these genres with traditional fantasy to create a campaign resource where, after the collapse of a mighty technological civilization, magic and futuristic technology provide new tools and powers for characters, and inspire adventures where scicence, sorcery, and raw wonder draw heroes across fallen lands.

Sift through the ashes of the Fall and discover the following:

  • Ancestries changed by the Fall and the presence of technology, such as plant-growing greensmith dwarves, and ancestries revised and expanded for Fantasy AGE Second Edition: the quasi-reptilian saurians, and the oreans, living machines.
  • New talents and specializations, including Alchemical Brewing and Salvage to make the most of scarce resources, the Cybersoldier and Mutant specializations who embody a blasted world where science and sorcery stand together, and more.
  • Cybernetics, blasters, robots, powered melee weapons, and other high tech gear tailored for Fantasy AGE games.
  • Technology stunts and tinkering that allow heroes to alter their personal tech—and the Digital and Machine Arcana, revised and expanded for Fantasy AGE, to bind technology to magic.
  • High-tech vehicles and rules to operate them, from the horse-like cybersteed to flying skimmers.
  • New adversaries such as guardbots and warbots, as well as the products of strange ruins, wild science, and forbidden experiments.
  • A breakdown of the inspirations and classic motifs of technofantasy, synthesized from multiple genres.
Jeff McAleer

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