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Gary’s Appendix Issue #7 Kickstarter Passes 600% Funding Mark

Currently up for crowdfunding for RPG Ramblings is the seventh issue of the OSR RPG zine Gary’s Appendix. This issue features articles related to dungeons and underground exploration for Old-School Essentials and other fantasy retroclones. The Kickstarter project is over 600% funded and you can reserve a copy of the zine for a $19.99 pledge or score just the PDF for a $5.00 pledge through December 19th with expected delivery in March for the PDF and April for the physical zine.

About the issue:

We Are Back!

Gary’s Appendix: A periodical zine filled with articles and an expanded bestiary for the OSR, using Old School Essentials mechanics where necessary. 

Gary’s Appendix wraps up 2024 by following up our Dragons issue with the other half of the equation: Dungeons…or at least underground exploration. Issue #7 comes packed with eight articles on caves, mining, gemstones, fungus, and a whole lot more. So grab your torches and a gullible friend or two – it’s time to go spelunking!

Here’s a preview of the content packed into the upcoming issue:

  • Expanded Bestiary: Jeff continues to work his way through expanded entries for the OSE bestiary, this time focusing on the camel, the djinni (lesser), and the dwarf – which may have been the inspiration for this issue’s larger theme!
  • Creating The Undermarches: Graham Ward dives into the necessary steps to create an Underworld-based sandbox in the style of West Marches. What follows is a detailed walkthrough of hex-grid map-construction, including dice-generated features, inhabitants, and even factions!
  • Caves: Mapping Squeezing & Flooding (and) Tactics for Cave Encounters: Murkdice doubles down with two entries in this issue. In the first, a unique take on a point-crawl system is outlined, complete with ovals, solid lines, dashed lines, dotted lines, and markers to communicate the different types of traversal needed to fully explore a cave! In the second article, Murkdice steals a page from Keith Ammann and provides a host of tactics for your cave denizens to utilize. 

That’s just a taste! You’ll also find Troy Sandlin’s article on vaporous hazards based in real-world gases, a wild romp through violent fungus with Will Tramp’s Appendix premier, a solid take on uses for gemstones from Onslaught Six, a delve into creating abandoned mines using a die drop table from Zac Goins, and a third article from Murkdice on improving your descriptions of caves.

It may just be our best issue yet!

Jeff McAleer

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