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The ACKS II Judges Journal is Out in PDF

Autarch LLC has unleashed the ACKS II Judges Journal in PDF. The volume contains various creation systems for monsters, magic, kingdoms, plus magic items, an exploration rule set, and more for the Adventurer Conqueror King System Imperial Imprint. The 486 page PDF is available at DriveThruRPG for $20.00.

About the book:

Enter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors — and conquerors can become kings!

The Adventurer Conqueror King System Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. It offers everything you need to run epic fantasy campaigns with a sweeping scope.  The ACKS II Judges Journal includes:

  • A setting construction system using the top-down zoom-in methodology, with a comprehensive explanation of how to create a functional sandbox that creates emergent play. 
  • A realm generation system that allows you to bring your setting into the ACKS II economic and political framework, determining realm types, establishing urban settlement sizes, demarcating territory, and more.
  • A settlement generation system with dynamic building tables that let you fill each city block with establishments and occupants on the fly. 
  • An NPC creation system that lets you quickly generate anything from a 0th level farmer to a 14th level emperor, complete with entourage of vassals and array of magic items.
  • An abstract dungeon delving and wilderness exploration system that allows your high-level heroes to dispatch their minions on adventures, with resolution that reveals casualties and treasure. 
  • A monster encounter system with tables for 18 different terrain types that take into account the extent of civilization and the rarity of monsters.
  • A custom class creation system using a system of point allocation and level trade-offs. All of the classes in ACKS II were designed using this system, so anything you create with it will be seamlessly compatible with the existing material.
  • A custom race creation system that goes beyond elf, dwarf, and halfling. Whether you want sapient cockroaches, winged lizardmen, sinister serpent people, or just a bunch of weird elves, you can build it.
  • A custom spell creation system that takes into account magic type, magic school, effect, duration, targeting, and saving throws. The spells in ACKS II were created with this system, too.
  • A custom magic type creation system that allows you to transcend the ordinary limits of arcane and divine magic. Create varieties of shaded magic that can cause horrific corruption, cross the boundaries of cleric and mage, and more.
  • More than 150 marvelous magic items to astound, delight, and terrify your adventurers, each with a detailed description and lore behind its creation. 
  • And much, much more!

With the ACKS II Judges Journal, you can create a living, breathing world — one in which the rules function as natural laws, and players are endowed with the agency only objective mechanics can provide.

Jeff McAleer

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