Artists: Chris Arneson, Fred Dailey, Cliff Kurowski, Barrie James, Doug Kovacs, William McAusland, Tom Galambos, Friedrich Haas, Brad McDevitt, Jesse Mohn, Peter Mullen, Russ Nicholson, Stefan Poag, Chad Sergesketter, Jim Wampler, and Michael Wilsonketter
MSRP: $39.99 for the hardcover or $24.99 for the softcover or PDF
I page through, and shares my thoughts about, the Mutant Crawl Classics roleplaying game from Goodman Games. Is this the nitro fueled, gonzo, post-apocalyptic roleplaying game you’ve been looking for all these years? Or would you be better served taking this tome down into the Tomb of the Ancients and locking it away, never to see the light of day again? You’ll find out!
02:47 Taking a look at and discussing Mutant Crawl Classics
25:40 Final thoughts and the review score
TGG REVIEW
7TGG SCORE
0VISITORS' SCORE(0 votes)
Summary
Mutant Crawl Classics has left me really torn. As a gonzo post-apocalyptic supplement for Dungeon Crawl Classics, the book is really well done and packed with useful material such as mutations, patron A.I.s, monsters, and more. Yet, as a stand alone RPG, the book really is missing a ton of what I consider to be essential; the human classes are far less interesting than DCC, many of the unique concepts from DCC are stripped away, and there's isn't even a section for game masters (Judges) to utilize. So as supplemental material for DCC I can give this a big recommendation but as an RPG, this just can't stand on it's own and I'm less than keen on the book.
Founder/Editor-in-chief of The Gaming Gang website and host of The Gaming Gang Dispatch and other TGG media, Jeff tackles any and all sorts of games but has a special fondness for strategy, conflict sims, and roleplaying games. Plus, he's certainly never at a loss for an opinion...