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‘Rivendell’ Supplement has Arrived for Cubicle 7’s ‘The One Ring’

The One Ring: Rivendell (Cubicle 7 Entertainment)The high flying Cubicle 7 Lord of the Rings RPG, The One Ring, is receiving its latest supplement and this time our the elves and Rangers of the North are the main focus. The 144 page Rivendell supplement is currently in stores and the hardcover carries an MSRP of $39.99 while you can snag the PDF for $22.99.

From Cubicle 7:

The latest supplement for The One Ring Roleplaying Game, Rivendell, is hitting the shelves of US gaming stores, so we thought we’d have a look at what you can expect to find inside the book.

The Rivendell supplement not only opens up a whole new area of Middle-earth for heroes to explore – Eastern Eriador – along with two new cultures, including Rangers of the North, but also provides a treasure trove of new rules for use by the Loremaster, including rules for Magical Treasure, Powerful Adversaries and the Eye of Mordor.

This setting supplement will take your adventures west across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between.

There are also rules for creating your own Magical Treasure; playing Rangers of the North and High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before.

You can find our series of Rivendell previews right here to read in-depth designers notes about the supplement.

This hardcover, 144-page, full-colour supplement includes:

  • Background for the Last Homely House, the sanctuary of Rivendell itself.
  • Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.
  • New Fellowship undertakings, including rules for composing your own songs.
  • A history of Arnor, Angmar and the Dúnedain.
  • A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar.
  • New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.
  • A bestiary of different types of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgûl himself, the Witch-king of Angmar.
  • Rules for powerful adversaries, allowing you to customise any monster to provide a challenge for even the most heroic of adventurers.
  • A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.
  • Rules for adding Magical Treasure to your campaign, including dozens of ready-made artefacts, some famous, others less so.
  • Two new playable Heroic Cultures: the Rangers of the North and the High Elves of Rivendell.

Rivendell is written by Francesco Nepitello, with additional contributions from Amado Angulo, Shane Ivey, Andrew Kenrick, Marco Maggi, Thomas Morwinsky and James M. Spahn. It is lavishly illustrated by Jon Hodgson, Jan Pospíšil and Jeremy McHugh, with fantastic maps of Eastern Eriador on the endpapers created by Paul Bourne.

Jeff McAleer

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