Only three days remain to hop on board to the excellent looking new Savage Worlds roleplaying game book, from Pinnacle Entertainment Group, on Kickstarter. As a fan of the pulp era hero I can say the Savage World of Flash Gordon comes across as something well worth checking out. You can score the core game book in PDF for $20.00 and the core plus the 192 Kindoms of Mongo sourcebook, GM screen, and 32 page adventure at the $45.00 pledge level. If you like to have physical books in your hands you can score print and PDF at the $100.00 level.
One really nice thing about this Kickstarter is you won’t have to wait too long to get the PDFs as they’re scheduled for release in January!
From Pinnacle:
With a deafening roar, Dr. Zarkov’s rocket ship, with Flash and Dale aboard, shrieks into the heavens and heads straight toward the onrushing planet with a madman at the controls!
We announced the Savage World of Flash Gordon at Gen Con in 2015, and now it’s here! Drawing inspiration from Alex Raymond’s original strips, the serials, AND the 1980 movie starring Sam J. Jones and Max von Sydow, this is far more than just a game, this is a definitive resource for all Flash Gordon’s adventures!
AND NOW…it includes a foreword by none other than Sam J “Flash Gordon” Jones himself!
Author Scott Woodard dug deep into the history of this genre-defining series, bringing every corner of the setting to vibrant life. Heroes can foment rebellion in Mingo City, marvel at the tree-cities of Prince Barin’s Arboria, bake in Volcano World’s Land of the Dead, and shiver in Frigia or the cruel Ice Kingdom of Naquk.
Along the way they’ll encounter far more than just Ming’s merciless minions! Bore worms, cave dragons, sharkons, wolvrons, and over FIFTY strange and exotic creatures roam the strange world of Mongo!
Best of all, for fans of Savage Worlds, The Savage World of Flash Gordon features all the new powers, Edges, Hindrances, and amazing gear you’ve come to expect…but also an incredible new Setting Rule called…
The Cliffhanger!
At the beginning of each session, the players are given the Cliffhanger token. When the group decides to use it, they flip it over to the CLIFFHANGER side! Everyone gets a reward of some kind–such as drawing or refilling their Bennies, or gaining Conviction (more below!). But then the situation goes from the proverbial frying pan into the fire in some way!
Once the Cliffhanger is in play, the GM either decides what happens based on the circumstances, or better yet, lets the players choose from a number of options…and we even have cards for them! They’re print and play now, but keep watching the skies and we’ll see what happens, heroes!
The Kingdoms of Mongo is a 192-page comprehensive guide to the many diverse lands that can be found upon, above, and even within the great planet of Mongo.
This volume examines the cultures, geography, technology, and denizens of each location, presenting all the information one might need to survive beyond the safety and security of Mingo City’s thick klangstone walls and energized lightning fields.
The Kingdoms of Mongo focuses on nine individual kingdoms: Arboria, Coralia, Frigia, Kira, Radiuma, Sky City, Skyland, Tropica, and Valkr. It includes player-friendly information as well as secret material for Game Master eyes only, including new monsters, new adversaries, and all-new Savage Tales.
Pack your bags, climb aboard your rocket cycle, and take to the turbulent skies! It’s time to head out and see the whole wide world of Mongo for yourself!
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