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‘Guildmasters’ Guide to Ravnica’ to Bring Magic to D&D This Fall

Guildmasters' Guide to Ravnica (Wizards of the Coast)Gamers who dig Magic: The Gathering and Dungeons & Dragons have long wanted to see material from the CCG make its way into the roleplaying game. Well the wait is over as this Fall will see the Guildmasters’ Guide to Ravnica make its way to your FLGS as the popular setting will hit 5th edition. The book is slated for an October 20th release through WotC member retailers with a general release on November 9th. The Guildmasters’ Guide to Ravnica will carry an MSRP of $44.99.

From Wizards of the Coast:

Fans of Magic: The Gathering have been craving an official setting release for use with the Dungeons & Dragons Roleplaying Game for years. With the exception of some unofficial material from the Wizards creative team for players’ home games, there has been little in the way of source material…until now.

Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the fifth edition of the venerable RPG.

A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence.

These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.

Jeff McAleer

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