About the project:
Enter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors – and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men?
The Adventurer Conqueror King System Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy
If you spend enough time in online RPG communities, you’ll have seen someone post something like “They need to make a game that… has mass combat mechanics that work at every scale / keeps fighters competitive with mages / has figured out how to make thieves fun / has an economy that makes sense / could actually simulate my game world.” And someone will inevitably respond: “ACKS already does that. ” And it’s true.
Now, with ACKS II, we’re doing it even better.
Built on more than 12 years of playtesting and hundreds of hours of methodical research and development, ACKS II is a three-volume D20 fantasy RPG with comprehensive mechanics that create a living, breathing world — one in which the rules function as natural laws, and players are endowed with the agency only objective mechanics can provide.
Do you seek adventures where bold conquerors become kings, where mighty mages build arcane towers to the sky, where crusaders erect breathtaking cathedrals to their gods, and where cunning thieves rule underground empires that span the continent?
If that’s what you want… Then ACKS II is for you.