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‘Blood On The Ohio: The Northwest Indian War 1789 – 1794’ is Now Available

Blood on the Ohio: The Northwest Indian War 1789 - 1794 (Compass Games)The latest wargame has arrived from Compass Games and it takes on a subject rarely simulated in the past. Blood On The Ohio: The Northwest Indian War 1789 – 1794 tackles the Indian wars between a loose confederation of tribes and the fledgling U.S. Army in the years immediately following the American Revolution. The game is for two players, is a moderate complexity title, and plays in around two to two and a hlaf hours. Right now you can score Blood on the Ohio for $46.00.

From Compass:

Blood on the Ohio presents the late 17th century struggle between a coalition of Indian tribes led by Little Turtle and the nascent American Army to determine control of the then Ohio territory. Known as the Northwest Indian War, Little Turtle’s War and Washington’s Indian War, this was the first major challenge to President Washington and his army following the conclusion of the Revolutionary War. Spanning from 1785 to 1795, the conflict grew out of a dispute over territorial boundaries following the war, aggravated by settlers flooding across the Ohio to claim Ohio lands then in possession of Native American nations.

The Miami and Shawnee were the principal tribes involved but in time they created a loose alliance with numerous other tribes and together they dealt the U.S. the worst defeat by Indians in the history of our Indian Wars. Washington sent three separate expeditions against them. The first two were handily defeated. The third and final expedition led by Blood on the Ohio: The Northwest Indian War 1789 - 1794 Game Board (Compass Games)General “Mad” Anthony Wayne ended the conflict with his victory at The Battle of Fallen Timbers in 1794.

This design is similar to KING PHILIP’S WAR published by MMP in 2010. It is point to point movement, using a three dice simultaneous battle system with variable reinforcements on both sides, special action points, alliances and treaties, and frustratingly undependable American militia. The American army operates out of forts, the Indians out of villages. Every two turns both players enter into quartering which in effect resets the board. Destroyed Indian villages are relocated while additional forts and settlements may be built as the game progresses. Indians raiding is a quick and simple mechanism that adds color to the game. The action is hardly battle-line simple. Engagements are widespread and chaotic with surprises at every turn. Four scenarios are included – one per expedition with a campaign game that encompasses all three. Low counter density with quick and tense game play. Simple to learn.

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Jeff McAleer

Founder/Editor-in-chief of The Gaming Gang website and host of The Gaming Gang Dispatch and other TGG media, Jeff tackles any and all sorts of games but has a special fondness for strategy, conflict sims, and roleplaying games. Plus, he's certainly never at a loss for an opinion...

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