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Cthulhu Awakens Lands in Stores

Cthulhu Awakens (Green Ronin Publishing)The hardcover edition of Cthulhu Awakens is now available from Green Ronin Publishing. Using the AGE system, which powers many GRP TTRPGs, the game provides a landscape in which to run Mythos adventures across a period of the past 100 years. The 288 page hardcover carries an MSRP of $59.95 or grab just the PDF alone at DriveThruRPG for $19.95. There’s also a free 45 page quickstart PDF to introduce you to Cthulhu Awakens.

About the book:

A Century of Nightmares

Cthulhu Awakens brings cosmic horror and the Cthulhu Mythos from the unimaginable past, through the 1920s, and into the 21st Century. Delve into the secrets in the Roaring Twenties a century ago, then track aliens and cults through wars, the broken atom, and the rise of digital and genetic technologies. Crack open ancient tomes under antique lamplight, or under the harsh glow of your smartphone, in the here and now. Contend with Deep One cults, Yithian agents, and horrific revelations that can be found anywhere from the back streets of Arkham to vast underground realms, and even dreams. Cthulhu Awakens synthesizes, reimagines, and expands the Cthulhu Mythos into a setting specifically designed for inclusive roleplaying.

Cthulhu Awakens uses the AGE system, the same one that powers games such as Fantasy AGE, Modern AGE, Blue Rose, and The Expanse.

Open this book of secrets and discover the following:

 • A complete horror and weird adventure game for the Adventure Game Engine (AGE), an easy-to-learn system with over a decade of development behind it.
 • A setting that evolves the Cthulhu Mythos into a universe designed for games set throughout the 20th and 21st Centuries.
 • A world that tears away the biases of its source material to support a wider variety of protagonists, and the secrets behind unreliable sources.
 • The threat of Alienation, where horror inspires dangerous revelations.
 • Bonds that give your character’s beliefs and relationships power.
 • A stunt system that punctuates success with drama, whether because of your character’s uncanny ability, or because the creatures and cultists who oppose you attain some dark victory.
 • Eldritch workings that break the boundaries between science and magic. Anyone can cast them if they’re willing to learn the lore, and pay the price.
 • Psychic powers, strange artifacts, and mystic tomes.
 • A collection of Non-Player Characters and Mythos horrors, from hard-bitten private eyes to sorcerers, shoggoths, and the Tendril from Beyond.
 • Two adventures – one set in the 1930s and one in the modern day.

Cthulhu Awakens is a complete game, but is substantially compatible with other AGE games. All you need is three six-sided dice, writing materials, and friends ready for weird stories.

Jeff McAleer

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