About the book:
Gods of the Forbidden North is a massive, three-volume mega-adventure series by Pulp Hummock Press. The trilogy details a campaign setting, a wilderness hex-crawl, a sprawling underworld with dozens of connecting surface tunnels, and most importantly, an old-school megadungeon: the dreaded Castle Thar-Gannon.
The second part of this mega-adventure is designed for a 5th level party of 6-8 heroic player characters. Adventurers should reach a minimum of 9th level by the book’s conclusion, although most parties will hit 10th-11th level if all encounters are exhausted. GotFN: Volume 2 details the underworld below the continent’s surface which has a total of 7 mid-level to high-level dungeons. Think of the underworld setting as a second wilderness area lying underneath the arctic surface. Nearly 30 connection points exist between both maps, and a party of adventurers has total freedom to move back and forth between the surface and the underworld as they explore the Forbidden North.
The trilogy is written for the Old-School Essentials: Advanced Fantasy tabletop role-playing game by Necrotic Gnome, which is a popular retroclone of Tom Moldvay’s B/X D&D with a few added elements sprinkled in from AD&D 1E.
With little conversion effort, this mega-adventure could easily be adapted to any sufficiently old-school fantasy RPG system, such as Swords & Wizardry, Shadowdark, Hyperborea, OSRIC, or Basic Fantasy RPG.
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