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Classic Dungeons & Dragons at Dungeon Masters Guild

Tsukuyumi: Full Moon Down (Gre Fox Games/King Racoon Games)Grey Fox Games and King Racoon Games recently announced a partnership and the first title to bring the two companies together is Tsukuyumi: Full Moon Down. Following a successful Kickstarter fulfillment the two companies are pooling resources to bring the gonzo seeming science fantasy game to a larger audience. In the game, players lead various factions competing for survival following the near destruction of our planet by not only the Moon crashing into the planet but the Earth satellite also happening to be a Japanese kami of legend! Tsukuyumi: Full Moon Down is for three to five players, ages 14+, and plays in around 90-150 minutes. No word on when the Grey Fox/King Racoon edition will release (or an MSRP) but the core game was available during the successful Kickstarter for €59.00.

From Grey Fox:

The future. Slowly but steadily, the Moon has been approaching the Earth, touched the surface and ripped a deep rift across continents, mountain ranges and oceans, until it came to a halt in the now dried-out Pacific Ocean. Chaos and devastation wrecked the Earth and its inhabitants – and grew even more in dimension when the Moon revealed itself to be a “kami”, a Japanese God of old: the white dragon TSUKUYUMI. Exiled into the night sky eons ago, TSUKUYUMI has been roused by Japanese warriors, who tried to rid themselves of their godly creators. TSUKUYUMI’S time for revenge has finally come…

Tsukuyumi: Full Moon Down Contents (Grey Fox Games/King Racoon Games)Now, in the post-apocalyptic world, humankind is on the verge of extinction, whereas animal species mutated under the influence of TSUKUYUMI grew bigger and stronger than ever. All those different factions are now fighting fiercely for survival, as well as for world domination.

TSUKUYUMI is a no-luck boardgame, that demands specific strategic skills of it’s 3-5 (6) players. It’s particular appeal lies in the clash of multifarious, asymmetrical factions. At the beginning, each player picks one of the five factions. The factions bring their own respective abilities, units and strategies. Therefore the game changes depending on what factions meet on the battlefield.

Values and abilities of the factions still don’t guarantee victory. Numerous test matches have shown: It’s the players who find new combinations and the right moments to use specific faction features, who notice their fellow players’ weaknesses and use them to their own advantages. This way, they shape their faction and bring the creatures and their stories to life.

Jeff McAleer

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