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The One Ring RPG: Moria – Through the Doors of Durin (Free League Publishing)Earlier today, Free League Publishing launched a Kickstarter to bring a Moria supplement to both of its Tolkien themed roleplaying games. Moria – Through the Doors of Durin for The One Ring roleplaying game and Moria – Shadow of Khazad-dûm for Lord of the Rings Roleplaying for 5E contain all you’ll need to take your players deep into the Dwarrowdelf. The Moria Kickstarter is already well past the 1500% funding mark and you can reserve a copy of either The One Ring or 5E edition (with PDFS) for a pledge of approximately $37.00 through September 14th with expected delivery of May 2024.

About the project:

For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin’s Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins – and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!

Moria – Through the Doors of Durin includes:

The Lord of the Rings Roleplaying: 5E Moria – Shadow of Khazad-dûm (Free League Publishing)And At The Gates, The Trumpets Rang: Rivals, allies and patrons in the quest for Moria, as well as a history of the Dwarven city from its founding to its fall.

Journeys in the Dark: Journey rules adjusted for underground exploration, Moria-specific Undertakings, and advice on running games and campaigns set in the city.

Fell Foes lists the Orcs and other enemies that may be found in the city – and rules for risking an encounter with Durin’s Bane.

The Mansions of the Dwarves is the largest part of the book, describing Landmarks and hazards in the various regions of Moria.

Moria – Through the Doors of Durin describes the city of the Dwarves and the surrounding lands as they were in the last years of the Third Age. For each region of Moria, we describe Landmarks, factions and non-player characters that the Loremaster can use as desired.

There is no ‘true’ Moria — in one game, maybe the great quest of the heroes is to loot the fabled Treasure Vault of Uruktharbun. In another, the treasure vault might have lain broken and empty for a thousand years; in another, it never existed at all. Moria is to be explored cautiously; even the Wise cannot trust their memories in this place.

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